Why imaginary worlds? The role of self-exploration within online gaming worlds

Behavioral and Brain Sciences 45:e302 (2022)
  Copy   BIBTEX

Abstract

Dubourg and Baumard posited that preferences for exploration are the key to the popularity in imaginary worlds. This commentary argues that other forms of exploration may also account for the success and appeal of specific types of imaginary worlds, namely self-exploration within interactive imaginary worlds such as videogames.

Links

PhilArchive



    Upload a copy of this work     Papers currently archived: 91,219

External links

Setup an account with your affiliations in order to access resources via your University's proxy server

Through your library

Similar books and articles

The art of videogames.Grant Tavinor - 2009 - Malden, MA: Wiley-Blackwell.
Not by Imaginings Alone: On How Imaginary Worlds Are Established.Alon Chasid - 2021 - Journal of the American Philosophical Association 7 (2):195-212.
Imaginary bodies and worlds.Kathleen Lennon - 2004 - Inquiry: An Interdisciplinary Journal of Philosophy 47 (2):107 – 122.
Impossible Worlds.Mark Jago - 2013 - Noûs 47 (3):713-728.
Possible Worlds Semantics.Daniel Nolan - 2012 - In Gillian Russell & Delia Fara (eds.), The Routledge Companion to Philosophy of Language. New York, USA: Routledge Press. pp. 242-252.
Pleonastic possible worlds.Alexander Steinberg - 2013 - Philosophical Studies 164 (3):767-789.

Analytics

Added to PP
2023-01-09

Downloads
5 (#1,469,565)

6 months
5 (#544,079)

Historical graph of downloads
How can I increase my downloads?

Author's Profile

Mark Griffiths
Deakin University

Citations of this work

No citations found.

Add more citations

References found in this work

No references found.

Add more references