Play in the Information Age

Philosophy and Technology 32 (3):517-534 (2019)
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Abstract

This article is an inquiry on the role of play in shaping the cultures of the Information Age. By applying concepts from Postphenomenology and the Philosophy of Information, this paper argues that play and computation share a capacity to shape human experience. I will apply the concept of re-ontologization to describe the effect that computation has had in shaping the world. I will apply the concept of relational strategies to argue that play is a way of interfacing with the computational world. This paper argues that play is a particularly relevant form of shaping the human experience of the re-ontologized infosphere because play, like computation, can create worlds. The goal of this article is to propose a research program that situates play as a relevant perspective to analyze the culture of the Information Age.

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References found in this work

Computing machinery and intelligence.Alan M. Turing - 1950 - Mind 59 (October):433-60.
The philosophy of information.Luciano Floridi - 2011 - New York: Oxford University Press.
The ethics of information.Luciano Floridi - 2013 - Oxford, England: Oxford University Press UK.
On the morality of artificial agents.Luciano Floridi & J. W. Sanders - 2004 - Minds and Machines 14 (3):349-379.

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