Studying the interpretive and physical aspects of interactivity: Revisiting interactivity as a situated interplay of structure and agencies

Communications 36 (3):353-374 (2011)
  Copy   BIBTEX

Abstract

The concept of “interactivity” has routinely been used to differentiate older analogue media and newer digital media. In this usage, interactivity has come to be defined as primarily a physical behavior from the person, as dictated by the media product, which has technological and/or content features that enable, promote, and require specific types and amounts of such activity. However, physical behaviors are only part of the processes involved in engaging with a media product. These also involve cognitive, affective and interpretive behaviors. Additionally, what are considered the most important behaviors may vary in any given media reception situation. This paper reports on a study that considered interactivity as involving interpretive and physical behaviors together. In interviews about people's engaging with new and old media products, the processes of interactivity were mapped for their interconnected components. The results help illustrate the complexity of the concept.

Links

PhilArchive



    Upload a copy of this work     Papers currently archived: 91,386

External links

Setup an account with your affiliations in order to access resources via your University's proxy server

Through your library

Similar books and articles

The Myth of Media Interactivity.Kiyoshi Abe - 2009 - Theory, Culture and Society 26 (2-3):73-88.
What is interactivity?Aaron Smuts - 2009 - Journal of Aesthetic Education 43 (4):pp. 53-73.
Ornamentality in the New Media.Eran Guter - 2010 - In Anat Biletzki (ed.), Hues of Philosophy: Essays in Memory of Ruth Manor. College Publications. pp. 83-96.
Interactivity and prioritizing the human: A code of blogging ethics.Martin Kuhn - 2007 - Journal of Mass Media Ethics 22 (1):18 – 36.
Symmetry and interactivity in programming.P. -L. Curien - 2003 - Bulletin of Symbolic Logic 9 (2):169-180.
Video Games and the Philosophy of Art.Aaron Smuts - 2005 - American Society for Aesthetics Newsletter.

Analytics

Added to PP
2017-01-11

Downloads
7 (#1,360,984)

6 months
1 (#1,516,429)

Historical graph of downloads
How can I increase my downloads?

Citations of this work

No citations found.

Add more citations

References found in this work

No references found.

Add more references