Evolving Perceptual Categories

Philosophy of Science 81 (5):110-121 (2014)
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Abstract

This article uses sim-max games to model perceptual categorization with the goal of answering the following question: To what degree should we expect the perceptual categories of biological actors to track properties of the world around them? I argue that an analysis of these games suggests that the relationship between real-world structure and evolved perceptual categories is mediated by successful action in the sense that organisms evolve to categorize together states of nature for which similar actions lead to similar results. This conclusion indicates that both strongly realist and strongly antirealist views about perceptual categories are too simple

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Citations of this work

Representation in Cognitive Science.Nicholas Shea - 2018 - Oxford University Press.
Teleosemantic modeling of cognitive representations.Marc Artiga - 2016 - Biology and Philosophy 31 (4):483-505.
Vagueness and Imprecise Imitation in Signalling Games.Michael Franke & José Pedro Correia - 2018 - British Journal for the Philosophy of Science 69 (4):1037-1067.
Ambiguity Is Kinda Good Sometimes.Cailin O’Connor - 2015 - Philosophy of Science 82 (1):110-121.

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Vision.David Marr - 1982 - W. H. Freeman.
Convention: A Philosophical Study.David Kellogg Lewis - 1969 - Cambridge, MA, USA: Wiley-Blackwell.
Evolution of the Social Contract.Brian Skyrms - 1996 - New York: Cambridge University Press.

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