Human-Level Ai Is Harder Than It Seemed

Abstract

• alpha-beta pruning characterizes human play, but it ticed by early chess programmers—Turing, Shannon, Ulam, and Bernstein. We humans are not very good ing the heuristics we ourselves use. Approximations to used by Samuel, Newell and Simon, McCarthy. Proved lent to minimax by Hart and Levine, independently Knuth gives details.

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