Ethics and Information Technology 3 (4):277–287 (2001)
Abstract |
Many people have a strong intuition that there is something morally objectionable about playing violent video games, particularly with increases in the number of people who are playing them and the games' alleged contribution to some highly publicized crimes. In this paper,I use the framework of utilitarian, deontological, and virtue ethical theories to analyze the possibility that there might be some philosophical foundation for these intuitions. I raise the broader question of whether or not participating in authentic simulations of immoral acts in generalis wrong. I argue that neither the utilitarian, nor the Kantian has substantial objections to violent game playing, although they offer some important insights into playing games in general and what it is morally to be a ``good sport.'' The Aristotelian, however, has a plausible and intuitive way to protest participation in authentic simulations of violent acts in terms of character: engaging in simulated immoral actserodes one's character and makes it more difficult for one to live a fulfilled eudaimonic life.
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Keywords | Computer Science Ethics User Interfaces and Human Computer Interaction Management of Computing and Information Systems Library Science Technology Management |
Categories | (categorize this paper) |
Reprint years | 2004 |
DOI | 10.1023/A:1013802119431 |
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Citations of this work BETA
The Gamer’s Dilemma: An Analysis of the Arguments for the Moral Distinction Between Virtual Murder and Virtual Paedophilia.Morgan Luck - 2009 - Ethics and Information Technology 11 (1):31-36.
A New Solution to the Gamer’s Dilemma.Rami Ali - 2015 - Ethics and Information Technology 17 (4):267-274.
How to (Dis)Solve the Gamer’s Dilemma.Erick Jose Ramirez - 2020 - Ethical Theory and Moral Practice (1):1-21.
Defending the Morality of Violent Video Games.Marcus Schulzke - 2010 - Ethics and Information Technology 12 (2):127-138.
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