Dialogue‐Games: Metacommunication Structures for Natural Language Interaction

Cognitive Science 1 (4):395-420 (1977)
  Copy   BIBTEX

Abstract

Our studies of naturally occurring human dialogue have led to the recognition of a class of regularities which characterize impoltant aspects of communication. People appear to interact according to established patterns which span several turns in a dialogue and which recur frequently. These patterns appear to be organized around the goals which the dialogue serves for each participant. Many things which are said later in a dialogue can only be interpreted as pursuit of these goals, established by earlier dialogue.These patterns have been represented b) a set of knowledge structures called Dialogue‐Games, capturing shared, conventional knowledge that people have about communication and how it can be used to achieve goals. A Dialogue‐Game has Parameters, which represent those elements that vary across instances of a particular pattern‐the particular dialogue participants and the content topic. The states of the world which must be in effect for a particular Dialogue‐Game to be employed successfully are represented by Specifications of these Parameters. Finally, the expected sequence of intermediate states that occur during instances of a particular conventional pattern are represented by the Components of the corresponding Dialogue‐Game.Representations for several Dialogue‐Games are presented here, based on our analyses of different kinds of naturally occurring dialogue. A process model is discussed, showing Dialogue‐Game identification, pursuit, and termination as part of the comprehension of dialogue utterances. This Dialogue‐Game model captures some of the important functional aspects of language, especially indirect uses to achieve implicit communication.

Links

PhilArchive



    Upload a copy of this work     Papers currently archived: 91,349

External links

Setup an account with your affiliations in order to access resources via your University's proxy server

Through your library

Similar books and articles

Formal games and forms for games.Neil Tennant - 1980 - Linguistics and Philosophy 4 (2):311 - 320.
Abstract models for dialogue protocols.Raquel Fernández & Ulle Endriss - 2007 - Journal of Logic, Language and Information 16 (2):121-140.
Language as a "mirror of nature".Jaakko Hintikka - 2000 - Sign Systems Studies 28:62-71.
Putting the interaction back into dialogue.Emanuel A. Schegloff - 2004 - Behavioral and Brain Sciences 27 (2):207-208.
Logic, language games and ludics.Ahti-Veikko Pietarinen - 2003 - Acta Analytica 18 (30/31):89-123.
Rationality ideals and mentality.John Woods - 1988 - Argumentation 2 (4):419-424.
Meaning and dialogue coherence: A proof-theoretic investigation.Paul Piwek - 2007 - Journal of Logic, Language and Information 16 (4):403-421.

Analytics

Added to PP
2013-11-21

Downloads
15 (#919,495)

6 months
3 (#1,023,809)

Historical graph of downloads
How can I increase my downloads?

References found in this work

How to do things with words.John Langshaw Austin - 1962 - Oxford [Eng.]: Clarendon Press. Edited by Marina Sbisá & J. O. Urmson.
Speech Acts: An Essay in the Philosophy of Language.John Rogers Searle - 1969 - Cambridge, England: Cambridge University Press.
Remembering.F. C. Bartlett - 1935 - Scientia 29 (57):221.
The other as Alter ego: A genetic approach.Gail Soffer - 1998 - Husserl Studies 15 (3):151-166.

Add more references