Musical Ecologies in Video Games

Philosophy and Technology 27 (2):235-249 (2014)
  Copy   BIBTEX

Abstract

What makes video games unique as an audiovisual medium is not just that they are interactive, but that this interactivity is rule bound and goal oriented. This means that player experience, including experience of the music, is somehow shaped or structured by these characteristics. Because of its emphasis on action in perception, James Gibson’s ecological approach to psychology—particularly his concept of affordances—is well suited to theorise the role of music in player experience. In a game, players perceive the environment and gameplay situations in terms of the goal-oriented actions they afford. Nondiegetic music, not tied to any place in the digital game world, can play a unique role in the structuring of these affordances. Through a series of case studies, I will show that music creates and structures situations both in the game environment (such as the appearance of enemies in Unreal) and beyond the game environment (such as the death of an avatar and the restart of a level in Super Mario Bros.)

Links

PhilArchive



    Upload a copy of this work     Papers currently archived: 91,386

External links

Setup an account with your affiliations in order to access resources via your University's proxy server

Through your library

Similar books and articles

Video Games and the Philosophy of Art.Aaron Smuts - 2005 - American Society for Aesthetics Newsletter.
Philosophy through video games.Jon Cogburn - 2009 - New York: Routledge. Edited by Mark Silcox.
Are Video Games Art?Aaron Smuts - 2005 - Contemporary Aesthetics 3.
Locating the wrongness in ultra-violent video games.David I. Waddington - 2007 - Ethics and Information Technology 9 (2):121-128.
Language Games and Musical Understanding.Alessandro Arbo - 2013 - Aisthesis: Pratiche, Linguaggi E Saperi Dell’Estetico 6 (1):187-200.
Defending the morality of violent video games.Marcus Schulzke - 2010 - Ethics and Information Technology 12 (2):127-138.
The art of videogames.Grant Tavinor - 2009 - Malden, MA: Wiley-Blackwell.

Analytics

Added to PP
2013-06-26

Downloads
68 (#235,043)

6 months
8 (#342,364)

Historical graph of downloads
How can I increase my downloads?

Citations of this work

No citations found.

Add more citations

References found in this work

Phenomenology of perception.Maurice Merleau-Ponty - 1945 - Atlantic Highlands, New Jersey: The Humanities Press. Edited by Donald A. Landes.
Phenomenology of Perception.Maurice Merleau-Ponty - 1945 - New York: Routledge. Edited by Donald A. Landes.
Phenomenology of Perception.Maurice Merleau-Ponty - 1962 - New York: Routledge. Edited by Donald A. Landes.
Phenomenology of Perception.Maurice Merleau-Ponty - 1945/1962 - New York: Routledge. Edited by Donald A. Landes.

View all 16 references / Add more references