Games and the good

Proceedings of the Aristotelian Society 106 (1):217-235 (2006)
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Abstract

Using Bernard Suits’s brilliant analysis (contra Wittgenstein) of playing a game, this paper examines the intrinsic value of game-playing. It argues that two elements in Suits’s analysis make success in games difficult, which is one ground of value, while a third involves choosing a good activity for the property that makes it good, which is a further ground. The paper concludes by arguing that game-playing is the paradigm modern (Marx, Nietzsche) as against classical (Aristotle) value: since its goal is intrinsically trivial, its value is entirely one of process rather than product, journey rather than destination.

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Thomas Hurka
University of Toronto, St. George Campus

Citations of this work

Games and the art of agency.C. Thi Nguyen - 2019 - Philosophical Review 128 (4):423-462.
Autonomy and Aesthetic Engagement.C. Thi Nguyen - 2019 - Mind 129 (516):1127-1156.
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Effort and Achievement.Hasko von Kriegstein - 2017 - Utilitas 29 (1):27-51.
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References found in this work

Nicomachean ethics.H. Aristotle & Rackham - 2014 - Indianapolis: Hackett Publishing Co.. Edited by C. D. C. Reeve.
Anarchy, State, and Utopia.Robert Nozick - 1974 - New York: Basic Books.
Reasons and Persons.Joseph Margolis - 1986 - Philosophy and Phenomenological Research 47 (2):311-327.
Anarchy, State, and Utopia.Robert Nozick - 1974 - Philosophy 52 (199):102-105.

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