Who owns my avatar? -Rights in virtual property

Proceedings of DiGRA 2005 Conference: Changing Views – Worlds in Play (2005)
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Abstract

This paper presents a framework for discussing issues of ownership in connection to virtual worlds. We explore how divergent interests in virtual property can be mediated by applying a constructivist perspective to the concept ownership. The simple solutions offered today entail that a contract between the game producer and the gamer gives the game developer exclusive rights to all virtual property. This appears to be unsatisfactory. A number of legitimate interests on part of both producers and gamers may be readily distinguished. More complex distributions of rights would allow many of these interests to be consistently respected.

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Kalle Grill
Umeå University

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The Elements of Politics.Henry Sidgwick - 1908 - Bristol, U.K.: Cambridge University Press.

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