Quadrilaterizing an Orthogonal Polygon in Parallel

Mathematical Logic Quarterly 44 (1):50-68 (1998)
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Abstract

We consider the problem of quadrilaterizing an orthogonal polygon P, that is to decompose P into nonoverlapping convex quadrangles without adding new vertices. In this paper we present a CREW-algorithm for this problem which runs in O time using Θ processors if the rectangle decomposition of P is given, and Θ processors if not. Furthermore we will show that the latter result is optimal if the polygon is allowed to contain holes

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