Peace, Conflict, and Empathy: Leveraging Violent Games for Global Good

In Georgina Barton & Susanne Garvis (eds.), Compassion and Empathy in Educational Contexts. Springer Verlag (2019)
  Copy   BIBTEX

Abstract

Video games have emerged from the morally suspect margins of society to become a cornerstone of the global entertainment industry. Their potency as a cultural force is such that noted media scholar Dr. Henry Jenkins believes that video games will be the defining art form of the twenty-first century. Healthcare organizations, corporations, the military, NGOs, schools, and universities are all experimenting with video games for their propensity to train, teach, and motivate. In a twist of irony, a medium once labeled a “murder simulator” might now become an effective tool to support peace education and conflict resolution. This chapter will review a handful of digital games set in zones of global conflicts for their potential to produce empathy and ultimately support the work of peace. Despite promising findings, the links between digital games and empathy continue to be tenuous. Interactions between humans and digital games are complex, and nuanced emotions like empathy are a challenge to measure accurately, particularly when seeking to understand longitudinal effects.

Links

PhilArchive



    Upload a copy of this work     Papers currently archived: 91,202

External links

Setup an account with your affiliations in order to access resources via your University's proxy server

Through your library

Similar books and articles

Are Video Games Art?Aaron Smuts - 2005 - Contemporary Aesthetics 3.
Defending the morality of violent video games.Marcus Schulzke - 2010 - Ethics and Information Technology 12 (2):127-138.
Locating the wrongness in ultra-violent video games.David I. Waddington - 2007 - Ethics and Information Technology 9 (2):121-128.
Philosophy through video games.Jon Cogburn - 2009 - New York: Routledge. Edited by Mark Silcox.
Violent computer games, empathy, and cosmopolitanism.Mark Coeckelbergh - 2007 - Ethics and Information Technology 9 (3):219-231.
Video Games and Ethics.Monique Wonderly - 2017 - In Joseph C. Pitt & Ashley Shew (eds.), Spaces for the Future: A Companion to Philosophy of Technology. New York: Routledge. pp. 29-41.
Video Games and the Philosophy of Art.Aaron Smuts - 2005 - American Society for Aesthetics Newsletter.

Analytics

Added to PP
2020-02-07

Downloads
6 (#1,383,956)

6 months
4 (#678,769)

Historical graph of downloads
How can I increase my downloads?

Citations of this work

No citations found.

Add more citations

References found in this work

No references found.

Add more references