Digital Learning Games for Mathematics and Computer Science Education: The Need for Preregistered RCTs, Standardized Methodology, and Advanced Technology

Frontiers in Psychology 11 (2020)
  Copy   BIBTEX

Abstract

This article has no associated abstract. (fix it)

Links

PhilArchive



    Upload a copy of this work     Papers currently archived: 91,386

External links

Setup an account with your affiliations in order to access resources via your University's proxy server

Through your library

Similar books and articles

Serious games e simulazione come risorse per l’educazione.Luca Mori - 2012 - Meta: Research in Hermeneutics, Phenomenology, and Practical Philosophy 4 (1):56-72.
Comment on Norm Friesen’s.Estrid Sørensen - 2011 - Techné: Research in Philosophy and Technology 15 (3):206-208.
Comment on Norm Friesen’s.Estrid Sørensen - 2011 - Techné: Research in Philosophy and Technology 15 (3):206-208.
What is the Philosophy of Information?Luciano Floridi - 2002 - Metaphilosophy 33 (1‐2):123-145.
Making games for social change.Mary Flanagan - 2006 - AI and Society 20 (4):493-505.
Hyperworks: on digital literature and computer games.Anna Gunder - 2004 - Uppsala, Sweden: Uppsala Universitet.

Analytics

Added to PP
2020-10-15

Downloads
11 (#1,110,001)

6 months
2 (#1,232,442)

Historical graph of downloads
How can I increase my downloads?