All of Your Choices Matter. Charakterbildungsrelevante Entscheidungen in Videospielen am Beispiel von Telltales The Walking Dead

In Vom Binge Watching zum Binge Thinking. Untersuchungen im Wechselspiel zwischen Wissenschaften und Popkultur. Bielefeld, Deutschland: pp. 81-100 (2019)
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Abstract

This paper is devoted to the concept of decisions in video games. In doing so, I start from the frequently applied criticism that they are irrelevant, since the course of the game is almost identical regardless of the individual decision. I follow this criticism with examples from "Telltale's The Walking Dead - Season Two" and work out a certain understanding of decisions in video games that characterizes them as relevant to the outcome. In contrast, using Robert Kane's theory of free will, I develop a different concept of decisions that focuses on character formation. According to this theory, players construct the character of the game character with their decisions, and therefore every decision is relevant. I will again use the example of "The Walking Dead" to support this thesis, and also emphasize that it is precisely this aspect that distinguishes video games with a decision-making option.

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Rebecca Bachmann
Universität Gesamthochschule Kassel

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