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  1. Discrete preference games with logic-based agents: Formal framework, complexity, and islands of tractability.Gianluigi Greco & Marco Manna - 2024 - Artificial Intelligence 332 (C):104131.
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  • Hard and Soft Preparation Sets in Boolean Games.Paul Harrenstein, Paolo Turrini & Michael Wooldridge - 2016 - Studia Logica 104 (4):813-847.
    A fundamental problem in game theory is the possibility of reaching equilibrium outcomes with undesirable properties, e.g., inefficiency. The economics literature abounds with models that attempt to modify games in order to avoid such undesirable properties, for example through the use of subsidies and taxation, or by allowing players to undergo a bargaining phase before their decision. In this paper, we consider the effect of such transformations in Boolean games with costs, where players control propositional variables that they can set (...)
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  • From model checking to equilibrium checking: Reactive modules for rational verification.Julian Gutierrez, Paul Harrenstein & Michael Wooldridge - 2017 - Artificial Intelligence 248 (C):123-157.
  • Efficiency and complexity of price competition among single-product vendors.Ioannis Caragiannis, Xenophon Chatzigeorgiou, Panagiotis Kanellopoulos, George A. Krimpas, Nikos Protopapas & Alexandros A. Voudouris - 2017 - Artificial Intelligence 248 (C):9-25.
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  • Norm-based mechanism design.Nils Bulling & Mehdi Dastani - 2016 - Artificial Intelligence 239 (C):97-142.
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  • Partial-order Boolean games: informational independence in a logic-based model of strategic interaction.Julian Bradfield, Julian Gutierrez & Michael Wooldridge - 2016 - Synthese 193 (3):781-811.
    As they are conventionally formulated, Boolean games assume that players make their choices in ignorance of the choices being made by other players – they are games of simultaneous moves. For many settings, this is clearly unrealistic. In this paper, we show how Boolean games can be enriched by dependency graphs which explicitly represent the informational dependencies between variables in a game. More precisely, dependency graphs play two roles. First, when we say that variable x depends on variable y, then (...)
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