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  1. Augmented Reality, Augmented Epistemology, and the Real-World Web.Cody Turner - 2022 - Philosophy and Technology 35 (1):1-28.
    Augmented reality (AR) technologies function to ‘augment’ normal perception by superimposing virtual objects onto an agent’s visual field. The philosophy of augmented reality is a small but growing subfield within the philosophy of technology. Existing work in this subfield includes research on the phenomenology of augmented experiences, the metaphysics of virtual objects, and different ethical issues associated with AR systems, including (but not limited to) issues of privacy, property rights, ownership, trust, and informed consent. This paper addresses some epistemological issues (...)
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  • A Study of Technological Intentionality in C++ and Generative Adversarial Model: Phenomenological and Postphenomenological Perspectives.Dmytro Mykhailov & Nicola Liberati - 2023 - Foundations of Science 28 (3):841-857.
    This paper aims to highlight the life of computer technologies to understand what kind of ‘technological intentionality’ is present in computers based upon the phenomenological elements constituting the objects in general. Such a study can better explain the effects of new digital technologies on our society and highlight the role of digital technologies by focusing on their activities. Even if Husserlian phenomenology rarely talks about technologies, some of its aspects can be used to address the actions performed by the digital (...)
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  • Phenomenology, Pokémon Go, and Other Augmented Reality Games: A Study of a Life Among Digital Objects.Nicola Liberati - 2018 - Human Studies 41 (2):211-232.
    The aim of this paper is to analyse the effects on the everyday world of actual Augmented Reality games which introduce digital objects in our surroundings from a phenomenological point of view. Augmented Reality is a new technology aiming to merge digital and real objects, and it is becoming pervasively used thanks to the application for mobile devices Pokémon Go by Niantic. We will study this game and other similar applications to shed light on their possible effects on our lives (...)
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  • Technologically-mediated auditory experience: Split horizons.Ivan Gutierrez - 2023 - Phenomenology and the Cognitive Sciences 22 (2):525-540.
    This paper considers the technologically-mediated constitution of auditory experience based on the analogy of a healthy natural soundscape as a well-balanced orchestra in which living creatures use the full range of acoustic frequencies to communicate and survive. Using the idea of (inner) horizonality proposed by Edmund Husserl, I argue that key technological inventions enabling the transmission and recording of sound made possible a new form of experience characterized by split horizonality. This new form of technologically-mediated auditory experience brought with it (...)
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