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Minds and Machines 21 (2):135-152 (2011)

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  1. Computers Are Syntax All the Way Down: Reply to Bozşahin.William J. Rapaport - 2019 - Minds and Machines 29 (2):227-237.
    A response to a recent critique by Cem Bozşahin of the theory of syntactic semantics as it applies to Helen Keller, and some applications of the theory to the philosophy of computer science.
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  • A Pragmatic Theory of Computational Artefacts.Alessandro G. Buda & Giuseppe Primiero - 2024 - Minds and Machines 34 (1):139-170.
    Some computational phenomena rely essentially on pragmatic considerations, and seem to undermine the independence of the specification from the implementation. These include software development, deviant uses, esoteric languages and recent data-driven applications. To account for them, the interaction between pragmatics, epistemology and ontology in computational artefacts seems essential, indicating the need to recover the role of the language metaphor. We propose a User Levels (ULs) structure as a pragmatic complement to the Levels of Abstraction (LoAs)-based structure defining the ontology and (...)
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  • Computer Simulations in Science and Engineering. Concept, Practices, Perspectives.Juan Manuel Durán - 2018 - Springer.
    This book addresses key conceptual issues relating to the modern scientific and engineering use of computer simulations. It analyses a broad set of questions, from the nature of computer simulations to their epistemological power, including the many scientific, social and ethics implications of using computer simulations. The book is written in an easily accessible narrative, one that weaves together philosophical questions and scientific technicalities. It will thus appeal equally to all academic scientists, engineers, and researchers in industry interested in questions (...)
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  • What Is Nature-Like Computation? A Behavioural Approach and a Notion of Programmability.Hector Zenil - 2013 - Philosophy and Technology (3):1-23.
    The aim of this paper is to propose an alternative behavioural definition of computation (and of a computer) based simply on whether a system is capable of reacting to the environment—the input—as reflected in a measure of programmability. This definition is intended to have relevance beyond the realm of digital computers, particularly vis-à-vis natural systems. This will be done by using an extension of a phase transition coefficient previously defined in an attempt to characterise the dynamical behaviour of cellular automata (...)
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  • What Is Nature-Like Computation? A Behavioural Approach and a Notion of Programmability.Hector Zenil - 2014 - Philosophy and Technology 27 (3):399-421.
    The aim of this paper is to propose an alternative behavioural definition of computation based simply on whether a system is capable of reacting to the environment—the input—as reflected in a measure of programmability. This definition is intended to have relevance beyond the realm of digital computers, particularly vis-à-vis natural systems. This will be done by using an extension of a phase transition coefficient previously defined in an attempt to characterise the dynamical behaviour of cellular automata and other systems. The (...)
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  • Programming Languages as Technical Artifacts.Raymond Turner - 2014 - Philosophy and Technology 27 (3):377-397.
    Taken at face value, a programming language is defined by a formal grammar. But, clearly, there is more to it. By themselves, the naked strings of the language do not determine when a program is correct relative to some specification. For this, the constructs of the language must be given some semantic content. Moreover, to be employed to generate physical computations, a programming language must have a physical implementation. How are we to conceptualize this complex package? Ontologically, what kind of (...)
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  • Computational Intention.Raymond Turner - 2020 - Studies in Logic, Grammar and Rhetoric 63 (1):19-30.
    The core entities of computer science include formal languages, spec-ifications, models, programs, implementations, semantic theories, type inference systems, abstract and physical machines. While there are conceptual questions concerning their nature, and in particular ontological ones (Turner 2018), our main focus here will be on the relationships between them. These relationships have an extensional aspect that articulates the propositional connection between the two entities, and an intentional one that fixes the direction of governance. An analysis of these two aspects will drive (...)
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  • Roles and their three facets: A foundational perspective.Fumiaki Toyoshima - 2021 - Applied ontology 16 (2):161-192.
    Roles remain nebulous entities, notwithstanding their extensive interdisciplinary research. This paper argues through a meta-ontological conceptual tool of grounding that there are three key facets of roles: a role position, a role specification, and a role potential. A foundational perspective on roles can be specified by “role choices” as to which facet of roles is primary. Role choices are illustrated with theories of roles that are built in compliance with four well-known upper ontologies: GFO, DOLCE, BFO, and UFO. The relationship (...)
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  • Value-Sensitive Co-Design for Resilient Information Systems.Giuseppe Primiero, Balbir Barn & Ravinder Barn - 2020 - Studies in Logic, Grammar and Rhetoric 63 (1):141-164.
    In Information Systems development, resilience has often been treated as a non-functional requirement and little or no work is aimed at building resilience in end-users through systems development. The question of how values and resilience (for the end-user) can be incorporated into the design of systems is an on-going research activity in user-centered design. In this paper we evaluate the relation of values and resilience within the context of an ongoing software development project and contribute a formal model of co-design (...)
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  • On malfunctioning software.Giuseppe Primiero, Nir Fresco & Luciano Floridi - 2015 - Synthese 192 (4):1199-1220.
    Artefacts do not always do what they are supposed to, due to a variety of reasons, including manufacturing problems, poor maintenance, and normal wear-and-tear. Since software is an artefact, it should be subject to malfunctioning in the same sense in which other artefacts can malfunction. Yet, whether software is on a par with other artefacts when it comes to malfunctioning crucially depends on the abstraction used in the analysis. We distinguish between “negative” and “positive” notions of malfunction. A negative malfunction, (...)
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  • Design, Malfunction, Validity: Three More Tasks for the Philosophy of Computing.Giuseppe Primiero - 2020 - Philosophy and Technology 33 (2):331-337.
    We present a review of Raymond Turner’s Book Computational Artifacts – Towards a Philosophy of Computer Science, focusing on three main topics: Design, Malfunction, and Validity.
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  • A Taxonomy of Errors for Information Systems.Giuseppe Primiero - 2014 - Minds and Machines 24 (3):249-273.
    We provide a full characterization of computational error states for information systems. The class of errors considered is general enough to include human rational processes, logical reasoning, scientific progress and data processing in some functional programming languages. The aim is to reach a full taxonomy of error states by analysing the recovery and processing of data. We conclude by presenting machine-readable checking and resolve algorithms.
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  • What an Algorithm Is.Robin K. Hill - 2016 - Philosophy and Technology 29 (1):35-59.
    The algorithm, a building block of computer science, is defined from an intuitive and pragmatic point of view, through a methodological lens of philosophy rather than that of formal computation. The treatment extracts properties of abstraction, control, structure, finiteness, effective mechanism, and imperativity, and intentional aspects of goal and preconditions. The focus on the algorithm as a robust conceptual object obviates issues of correctness and minimality. Neither the articulation of an algorithm nor the dynamic process constitute the algorithm itself. Analysis (...)
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  • Miscomputation.Nir Fresco & Giuseppe Primiero - 2013 - Philosophy and Technology 26 (3):253-272.
    The phenomenon of digital computation is explained (often differently) in computer science, computer engineering and more broadly in cognitive science. Although the semantics and implications of malfunctions have received attention in the philosophy of biology and philosophy of technology, errors in computational systems remain of interest only to computer science. Miscomputation has not gotten the philosophical attention it deserves. Our paper fills this gap by offering a taxonomy of miscomputations. This taxonomy is underpinned by a conceptual analysis of the design (...)
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  • Some Philosophical Issues in Computer Science.Amnon H. Eden - 2011 - Minds and Machines 21 (2):123-133.
    The essays included in the special issue dedicated to the philosophy of computer science examine new philosophical questions that arise from reflection upon conceptual issues in computer science and the insights such an enquiry provides into ongoing philosophical debates.
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  • The Problem of Justification of Empirical Hypotheses in Software Testing.Nicola Angius - 2014 - Philosophy and Technology 27 (3):423-439.
    This paper takes part in the methodological debate concerning the nature and the justification of hypotheses about computational systems in software engineering by providing an epistemological analysis of Software Testing, the practice of observing the programs’ executions to examine whether they fulfil software requirements. Property specifications articulating such requirements are shown to involve falsifiable hypotheses about software systems that are evaluated by means of tests which are likely to falsify those hypotheses. Software Reliability metrics, used to measure the growth of (...)
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  • From Coding To Curing. Functions, Implementations, and Correctness in Deep Learning.Nicola Angius & Alessio Plebe - 2023 - Philosophy and Technology 36 (3):1-27.
    This paper sheds light on the shift that is taking place from the practice of ‘coding’, namely developing programs as conventional in the software community, to the practice of ‘curing’, an activity that has emerged in the last few years in Deep Learning (DL) and that amounts to curing the data regime to which a DL model is exposed during training. Initially, the curing paradigm is illustrated by means of a study-case on autonomous vehicles. Subsequently, the shift from coding to (...)
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  • Explaining Engineered Computing Systems’ Behaviour: the Role of Abstraction and Idealization.Nicola Angius & Guglielmo Tamburrini - 2017 - Philosophy and Technology 30 (2):239-258.
    This paper addresses the methodological problem of analysing what it is to explain observed behaviours of engineered computing systems, focusing on the crucial role that abstraction and idealization play in explanations of both correct and incorrect BECS. First, it is argued that an understanding of explanatory requests about observed miscomputations crucially involves reference to the rich background afforded by hierarchies of functional specifications. Second, many explanations concerning incorrect BECS are found to abstract away from descriptions of physical components and processes (...)
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  • The Bit (and Three Other Abstractions) Define the Borderline Between Hardware and Software.Russ Abbott - 2019 - Minds and Machines 29 (2):239-285.
    Modern computing is generally taken to consist primarily of symbol manipulation. But symbols are abstract, and computers are physical. How can a physical device manipulate abstract symbols? Neither Church nor Turing considered this question. My answer is that the bit, as a hardware-implemented abstract data type, serves as a bridge between materiality and abstraction. Computing also relies on three other primitive—but more straightforward—abstractions: Sequentiality, State, and Transition. These physically-implemented abstractions define the borderline between hardware and software and between physicality and (...)
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  • The philosophy of computer science.Raymond Turner - 2013 - Stanford Encyclopedia of Philosophy.