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  1. Game tree searching by min/max approximation.Ronald L. Rivest - 1987 - Artificial Intelligence 34 (1):77-96.
  • Time-efficient state space search.Alexander Reinefeld & Peter Ridinger - 1994 - Artificial Intelligence 71 (2):397-408.
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  • Best-first fixed-depth minimax algorithms.Aske Plaat, Jonathan Schaeffer, Wim Pijls & Arie de Bruin - 1996 - Artificial Intelligence 87 (1-2):255-293.
  • Conspiracy numbers for min-max search.David Allen McAllester - 1988 - Artificial Intelligence 35 (3):287-310.
  • Low overhead alternatives to SSS∗.T. A. Marsland, Alexander Reinefeld & Jonathan Schaeffer - 1987 - Artificial Intelligence 31 (2):185-199.
  • A general branch and bound formulation for understanding and synthesizing and/or tree search procedures.Vipin Kumar & Laveen N. Kanal - 1983 - Artificial Intelligence 21 (1-2):179-198.
  • Generalization of alpha-beta and SSS∗ search procedures.T. Ibaraki - 1986 - Artificial Intelligence 29 (1):73-117.
  • A game tree with distinct leaf values which is easy for the alpha-beta algorithm.Ingo Althöfer & Bernhard Balkenhol - 1991 - Artificial Intelligence 52 (2):183-190.
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