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  1. Creating a discoverer: Autonomous knowledge seeking agent. [REVIEW]Jan M. Zytkow - 1995 - Foundations of Science 1 (2):253-283.
    Construction of a robot discoverer can be treated as the ultimate success of automated discovery. In order to build such an agent we must understand algorithmic details of the discovery processes and the representation of scientific knowledge needed to support the automation. To understand the discovery process we must build automated systems. This paper investigates the anatomy of a robot-discoverer, examining various components developed and refined to a various degree over two decades. We also clarify the notion of autonomy of (...)
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  • Machine discoverers: Transforming the spaces they explore.Jan M. Zytkow - 1994 - Behavioral and Brain Sciences 17 (3):557-558.
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  • The creative mind versus the creative computer.Robert W. Weisberg - 1994 - Behavioral and Brain Sciences 17 (3):555-557.
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  • The empirical detection of creativity.Han L. J. van der Maas & Peter C. M. Molenaar - 1994 - Behavioral and Brain Sciences 17 (3):555-555.
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  • Creativity: Myths? Mechanisms.Michel Treisman - 1994 - Behavioral and Brain Sciences 17 (3):554-555.
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  • Naturalizing epistemology: Quine, Simon and the prospects for pragmatism.Stephen Stich - 1993 - In C. Hookway & D. Peterson (eds.), Royal Institute of Philosophy Supplement. Cambridge University Press. pp. 1-17.
    In recent years there has been a great deal of discussion about the prospects of developing a “naturalized epistemology,” though different authors tend to interpret this label in quite different ways.1 One goal of this paper is to sketch three projects that might lay claim to the “naturalized epistemology” label, and to argue that they are not all equally attractive. Indeed, I’ll maintain that the first of the three – the one I’ll attribute to Quine – is simply incoherent. There (...)
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  • Naturalizing Epistemology: Quine, Simon and the Prospects for Pragmatism.Stephen Stich - 1993 - Royal Institute of Philosophy Supplement 34:1-17.
    In recent years there has been a great deal of discussion about the prospects of developing a ‘naturalized epistemology’, though different authors tend to interpret this label in quite different ways. One goal of this paper is to sketch three projects that might lay claim to the ‘naturalized epistemology’ label, and to argue that they are not all equally attractive. Indeed, I'll maintain that the first of the three—the one I'll attribute to Quine—is simply incoherent. There is no way we (...)
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  • Can computers be creative, or even disappointed?Robert J. Sternberg - 1994 - Behavioral and Brain Sciences 17 (3):553-554.
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  • Scientific discovery as problem solving: Reply to critics.Herbert A. Simon - 1992 - International Studies in the Philosophy of Science 6 (1):69 – 88.
  • Machine discovery.Herbert Simon - 1995 - Foundations of Science 1 (2):171-200.
    Human and machine discovery are gradual problem-solving processes of searching large problem spaces for incompletely defined goal objects. Research on problem solving has usually focused on search of an instance space (empirical exploration) and a hypothesis space (generation of theories). In scientific discovery, search must often extend to other spaces as well: spaces of possible problems, of new or improved scientific instruments, of new problem representations, of new concepts, and others. This paper focuses especially on the processes for finding new (...)
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  • Individual differences, developmental changes, and social context.Dean Keith Simonton - 1994 - Behavioral and Brain Sciences 17 (3):552-553.
  • Respecting the phenomenology of human creativity.Victor A. Shames & John F. Kihlstrom - 1994 - Behavioral and Brain Sciences 17 (3):551-552.
  • Sent Simulating Simon Simulating Scientists.Esther-Mirjam Sent - 2001 - Studies in History and Philosophy of Science Part A 32 (3):479-500.
    The paper consists of a reflexive exercise in which Herbert Simon's views concerning science are applied to his own research. It argues that what connected his ventures into so many different disciplinary domains was a search for complex, hierarchical systems. In the process, the paper establishes a close connection between Simon's insights and his focus on simulation. Instead of simulating Simon on a computer, though, it simulates Simon on paper. This exercise is then contrasted with Simon's own attempts to simulate (...)
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  • The Generality/Specificity of Expertise in Scientific Reasoning.Christian D. Schunn & John R. Anderson - 1999 - Cognitive Science 23 (3):337-370.
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  • Creativity: Metarules and emergent systems.Jonathan Rowe - 1994 - Behavioral and Brain Sciences 17 (3):550-551.
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  • Imagery and creativity.Klaus Rehkämper - 1994 - Behavioral and Brain Sciences 17 (3):550-550.
  • Creativity is in the mind of the creator.Ashwin Ram, Eric Domeshek, Linda Wills, Nancy Nersessian & Janet Kolodner - 1994 - Behavioral and Brain Sciences 17 (3):549-549.
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  • Computational creativity: What place for literature?Jörgen Pind - 1994 - Behavioral and Brain Sciences 17 (3):547-548.
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  • The generative-rules definition of creativity.Joseph O'Rourke - 1994 - Behavioral and Brain Sciences 17 (3):547-547.
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  • Collaborative discovery in a scientific domain.Takeshi Okada & Herbert A. Simon - 1997 - Cognitive Science 21 (2):109-146.
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  • The Positivists’ Approach to Scientific Discovery.Joke Meheus - 1999 - Philosophica 64 (2).
    In the early eighties, philosophers of science came to the conviction that discovery and creativity form an integral part of scientific rationality. Ever since, the?positivists? have been criticised for their neglect of these topics. It is the aim of this paper to show that the positivists' approach to scientific discovery is not only much richer than is commonly recognized, but that they even defended an important thesis which some of the `friends of discovery' seem to have forgotten. Contrary to what (...)
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  • Sketches from a Design Process: Creative Cognition Inferred From Intermediate Products.Saskia Jaarsveld & Cees Leeuwen - 2005 - Cognitive Science 29 (1):79-101.
    Novice designers produced a sequence of sketches while inventing a logo for a novel brand of soft drink. The sketches were scored for the presence of specific objects, their local features and global composition. Self‐assessment scores for each sketch and art critics' scores for the end products were collected. It was investigated whether the design evolves in an essentially random fashion or according to an overall heuristic. The results indicated a macrostructure in the evolution of the design, characterized by two (...)
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  • Sketches from a Design Process: Creative Cognition Inferred From Intermediate Products.Saskia Jaarsveld & Cees van Leeuwen - 2005 - Cognitive Science 29 (1):79-101.
    Novice designers produced a sequence of sketches while inventing a logo for a novel brand of soft drink. The sketches were scored for the presence of specific objects, their local features and global composition. Self‐assessment scores for each sketch and art critics' scores for the end products were collected. It was investigated whether the design evolves in an essentially random fashion or according to an overall heuristic. The results indicated a macrostructure in the evolution of the design, characterized by two (...)
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  • Conscious thought processes and creativity.Maria F. Ippolito - 1994 - Behavioral and Brain Sciences 17 (3):546-547.
  • Solving Inductive Reasoning Problems in Mathematics: Not‐so‐Trivial Pursuit.Lisa A. Haverty, Kenneth R. Koedinger, David Klahr & Martha W. Alibali - 2000 - Cognitive Science 24 (2):249-298.
    This study investigated the cognitive processes involved in inductive reasoning. Sixteen undergraduates solved quadratic function–finding problems and provided concurrent verbal protocols. Three fundamental areas of inductive activity were identified: Data Gathering, Pattern Finding, and Hypothesis Generation. These activities are evident in three different strategies that they used to successfully find functions. In all three strategies, Pattern Finding played a critical role not previously identified in the literature. In the most common strategy, called the Pursuit strategy, participants created new quantities from (...)
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  • The historical basis of scientific discovery.Gerd Grasshoff - 1994 - Behavioral and Brain Sciences 17 (3):545-546.
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  • Sketches from a Design Process: Creative Cognition Inferred From Intermediate Products.Robert L. Goldstone, Steven A. Sloman, David A. Lagnado, Mark Steyvers, Joshua B. Tenenbaum, Saskia Jaarsveld, Cees van Leeuwen, Murray Shanahan, Terry Dartnall & Simon Dennis - 2005 - Cognitive Science 29 (1):79-101.
    Novice designers produced a sequence of sketches while inventing a logo for a novel brand of soft drink. The sketches were scored for the presence of specific objects, their local features and global composition. Self‐assessment scores for each sketch and art critics' scores for the end products were collected. It was investigated whether the design evolves in an essentially random fashion or according to an overall heuristic. The results indicated a macrostructure in the evolution of the design, characterized by two (...)
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  • Creativity theory: Detail and testability.K. J. Gilhooly - 1994 - Behavioral and Brain Sciences 17 (3):544-545.
  • Art for art's sake.Alan Garnham - 1994 - Behavioral and Brain Sciences 17 (3):543-544.
    This piece is a commentary on a precis of Maggie Boden's book "The creative mind" published in Behavioral and Brain Sciences.
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  • The birth of an idea.Liane M. Gabora - 1994 - Behavioral and Brain Sciences 17 (3):543-543.
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  • Creativity, madness, and extra strong Al.K. W. M. Fulford - 1994 - Behavioral and Brain Sciences 17 (3):542-543.
  • What about everyday creativity?Nick V. Flor - 1994 - Behavioral and Brain Sciences 17 (3):540-542.
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  • Creative thinking presupposes the capacity for thought.James H. Fetzer - 1994 - Behavioral and Brain Sciences 17 (3):539-540.
  • Goals, analogy, and the social constraints of scientific discovery.Kevin Dunbar & Lisa M. Baker - 1994 - Behavioral and Brain Sciences 17 (3):538-539.
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  • Concept Discovery in a Scientific Domain.Kevin Dunbar - 1993 - Cognitive Science 17 (3):397-434.
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  • Computation: Part of the problem of creativity.Merlin Donald - 1994 - Behavioral and Brain Sciences 17 (3):537-538.
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  • Shedding computational light on human creativity.Subrata Dasgupta - 2008 - Perspectives on Science 16 (2):pp. 121-136.
    Ever since 1956 when details of the Logic Theorist were published by Newell and Simon, a large literature has accumulated on computational models and theories of the creative process, especially in science, invention and design. But what exactly do these computational models/theories tell us about the way that humans have actually conducted acts of creation in the past? What light has computation shed on our understanding of the creative process? Addressing these questions, we put forth three propositions: (I) Computational models (...)
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  • Creativity, combination, and cognition.Terry Dartnall - 1994 - Behavioral and Brain Sciences 17 (3):537-537.
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  • On doing the impossible.Robert L. Campbell - 1994 - Behavioral and Brain Sciences 17 (3):535-537.
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  • Analogy programs and creativity.Bruce D. Burns - 1994 - Behavioral and Brain Sciences 17 (3):535-535.
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  • What is the difference between real creativity and mere novelty?Alan Bundy - 1994 - Behavioral and Brain Sciences 17 (3):533-534.
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  • Lady Lovelace had it right: Computers originate nothing.Selmer Bringsjord - 1994 - Behavioral and Brain Sciences 17 (3):532-533.
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  • Précis of The creative mind: Myths and mechanisms.Margaret A. Boden - 1994 - Behavioral and Brain Sciences 17 (3):519-531.
    What is creativity? One new idea may be creative, whereas another is merely new: What's the difference? And how is creativity possible? These questions about human creativity can be answered, at least in outline, using computational concepts. There are two broad types of creativity, improbabilist and impossibilist. Improbabilist creativity involves novel combinations of familiar ideas. A deeper type involves METCS: the mapping, exploration, and transformation of conceptual spaces. It is impossibilist, in that ideas may be generated which – with respect (...)
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  • Creativity: A framework for research.Margaret A. Boden - 1994 - Behavioral and Brain Sciences 17 (3):558-570.
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  • Can artificial intelligence explain age changes in literary creativity?Carolyn Adams-Price - 1994 - Behavioral and Brain Sciences 17 (3):532-532.
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  • High-level perception, representation, and analogy:A critique of artificial intelligence methodology.David J. Chalmers, Robert M. French & Douglas R. Hofstadter - 1992 - Journal of Experimental and Theoretical Artificial Intellige 4 (3):185 - 211.
    High-level perception--”the process of making sense of complex data at an abstract, conceptual level--”is fundamental to human cognition. Through high-level perception, chaotic environmen- tal stimuli are organized into the mental representations that are used throughout cognitive pro- cessing. Much work in traditional artificial intelligence has ignored the process of high-level perception, by starting with hand-coded representations. In this paper, we argue that this dis- missal of perceptual processes leads to distorted models of human cognition. We examine some existing artificial-intelligence models--”notably (...)
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  • Three laws of qualia: what neurology tells us about the biological functions of consciousness.Vilayanur S. Ramachandran & William Hirstein - 1997 - Journal of Consciousness Studies 4 (5-6):429-457.
    Neurological syndromes in which consciousness seems to malfunction, such as temporal lobe epilepsy, visual scotomas, Charles Bonnet syndrome, and synesthesia offer valuable clues about the normal functions of consciousness and ‘qualia’. An investigation into these syndromes reveals, we argue, that qualia are different from other brain states in that they possess three functional characteristics, which we state in the form of ‘three laws of qualia’. First, they are irrevocable: I cannot simply decide to start seeing the sunset as green, or (...)
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