Switch to: References

Add citations

You must login to add citations.
  1. The effect of visual perspective on episodic memory in aging: A virtual reality study.Silvia Serino, Melanie Bieler-Aeschlimann, Andrea Brioschi Guevara, Jean-Francois Démonet & Andrea Serino - 2023 - Consciousness and Cognition 116 (C):103603.
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  • Using Virtual Reality as a Tool in the Rehabilitation of Movement Abnormalities in Schizophrenia.Anastasia Pavlidou & Sebastian Walther - 2021 - Frontiers in Psychology 11:607312.
    Movement abnormalities are prevalent across all stages of schizophrenia contributing to poor social functioning and reduced quality of life. To date, treatments are scarce, often involving pharmacological agents, but none have been shown to improve movement abnormalities effectively. Virtual reality (VR) is a tool used to simulate virtual environments where behavioral performance can be quantified safely across different tasks while exerting control over stimulus delivery, feedback and measurement in real time. Sensory information is transmittedviaa head mounted display allowing users to (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  • Enacting Media. An Embodied Account of Enculturation Between Neuromediality and New Cognitive Media Theory.Joerg Fingerhut - 2021 - Frontiers in Psychology 12.
    This paper argues that the still-emerging paradigm of situated cognition requires a more systematic perspective on media to capture the enculturation of the human mind. By virtue of being media, cultural artifacts present central experiential models of the world for our embodied minds to latch onto. The paper identifies references to external media within embodied, extended, enactive, and predictive approaches to cognition, which remain underdeveloped in terms of the profound impact that media have on our mind. To grasp this impact, (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   3 citations  
  • “Tricking the Brain” Using Immersive Virtual Reality: Modifying the Self-Perception Over Embodied Avatar Influences Motor Cortical Excitability and Action Initiation.Karin A. Buetler, Joaquin Penalver-Andres, Özhan Özen, Luca Ferriroli, René M. Müri, Dario Cazzoli & Laura Marchal-Crespo - 2022 - Frontiers in Human Neuroscience 15.
    To offer engaging neurorehabilitation training to neurologic patients, motor tasks are often visualized in virtual reality. Recently introduced head-mounted displays allow to realistically mimic the body of the user from a first-person perspective in a highly immersive VR environment. In this immersive environment, users may embody avatars with different body characteristics. Importantly, body characteristics impact how people perform actions. Therefore, alternating body perceptions using immersive VR may be a powerful tool to promote motor activity in neurologic patients. However, the ability (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark