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  1. Communication and content.Prashant Parikh - 2019 - Berlin, Germany: Language Science Press.
    Communication and content presents a comprehensive and foundational account of meaning based on new versions of situation theory and game theory. The literal and implied meanings of an utterance are derived from first principles assuming little more than the partial rationality of interacting agents. New analyses of a number of diverse phenomena – a wide notion of ambiguity and content encompassing phonetics, syntax, semantics, pragmatics, and beyond, vagueness, convention and conventional meaning, indeterminacy, universality, the role of truth in communication, semantic (...)
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  • Semantics, conceptual spaces, and the meeting of minds.Massimo Warglien & Peter Gärdenfors - 2013 - Synthese 190 (12):2165-2193.
    We present an account of semantics that is not construed as a mapping of language to the world but rather as a mapping between individual meaning spaces. The meanings of linguistic entities are established via a “meeting of minds.” The concepts in the minds of communicating individuals are modeled as convex regions in conceptual spaces. We outline a mathematical framework, based on fixpoints in continuous mappings between conceptual spaces, that can be used to model such a semantics. If concepts are (...)
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  • Signalling games select horn strategies.Robert van Rooy - 2004 - Linguistics and Philosophy 27 (4):493-527.
    In this paper I will discuss why (un) marked expressionstypically get an (un)marked interpretation: Horn''sdivision of pragmatic labor. It is argued that it is aconventional fact that we use language this way.This convention will be explained in terms ofthe equilibria of signalling games introduced byLewis (1969), but now in an evolutionary setting. Iwill also relate this signalling game analysis withParikh''s (1991, 2000, 2001) game-theoretical analysis ofsuccessful communication, which in turn is compared withBlutner''s: 2000) bi-directional optimality theory.
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  • Ambiguity in Cooperative Signaling.Carlos Santana - 2014 - Philosophy of Science 81 (3):398-422.
    In game-theoretic signaling models, evolution tends to favor perfectly precise signaling systems, but in the natural world communication is almost always imprecise. I argue that standard explanations for this discrepancy are only partially sufficient, and I show that communication is often ambiguous because signal senders take advantage of context sensitivity. As evidence, I make two additions to the signaling model: a cost for more complex signaling strategies and the ability to combine information in signals with independent information. Analysis and simulation (...)
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  • Scalar implicatures and iterated admissibility.Sascia Pavan - 2013 - Linguistics and Philosophy 36 (4):261-290.
    Paul Grice has given an account of conversational implicatures that hinges on the hypothesis that communication is a cooperative activity performed by rational agents which pursue a common goal. The attempt to derive Grice’s principles from game theory is a natural step, since its aim is to predict the behaviour of rational agents in situations where the outcome of one agent’s choice depends also on the choices of others. Generalised conversational implicatures, and in particular scalar ones, offer an ideal test (...)
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  • Radical Semantics: A New Theory of Meaning.Prashant Parikh - 2006 - Journal of Philosophical Logic 35 (4):349-391.
    This paper extends Parikh's earlier work in semantics with games of partial information and attempts to derive and represent the full content of an utterance from first principles. It also discusses various ways in which this content may be indeterminate.
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  • A Game-Theoretic Rationale for Vagueness.Kris De Jaegher - 2003 - Linguistics and Philosophy 26 (5):637-659.
  • Structurally-defined alternatives.Roni Katzir - 2007 - Linguistics and Philosophy 30 (6):669-690.
    Scalar implicatures depend on alternatives in order to avoid the symmetry problem. I argue for a structure-sensitive characterization of these alternatives: the alternatives for a structure are all those structures that are at most as complex as the original one. There have been claims in the literature that complexity is irrelevant for implicatures and that the relevant condition is the semantic notion of monotonicity. I provide new data that pose a challenge to the use of monotonicity and that support the (...)
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  • A Game-Theoretic Rationale for Vagueness.Kris De Jaegher - 2003 - Linguistics and Philosophy 26 (5):637 - 659.
  • Game Theoretic Pragmatics.Michael Franke - 2013 - Philosophy Compass 8 (3):269-284.
    Game theoretic pragmatics is a small but growing part of formal pragmatics, the linguistic subfield studying language use. The general logic of a game theoretic explanation of a pragmatic phenomenon is this: the conversational context is modelled as a game between speaker and hearer; an adequate solution concept then selects the to‐be‐explained behavior in the game model. For such an explanation to be convincing, both components, game model and solution concept, should be formulated and scrutinized as explicitly as possible. The (...)
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  • A Dempster–Shafer model of imprecise assertion strategies.Henrietta Eyre & Jonathan Lawry - 2015 - Journal of Applied Logic 13 (4):458-479.
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  • Game-Theoretic Pragmatics Under Conflicting and Common Interests.Kris De Jaegher & Robert van Rooij - 2013 - Erkenntnis:1-52.
    This paper combines a survey of existing literature in game-theoretic pragmatics with new models that fill some voids in that literature. We start with an overview of signaling games with a conflict of interest between sender and receiver, and show that the literature on such games can be classified into models with direct, costly, noisy and imprecise signals. We then argue that this same subdivision can be used to classify signaling games with common interests, where we fill some voids in (...)
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  • Utility and Language Generation: The Case of Vagueness.Kees van Deemter - 2009 - Journal of Philosophical Logic 38 (6):607 - 632.
    This paper asks why information should ever be expressed vaguely, re-assessing some previously proposed answers to this question and suggesting some new ones. Particular attention is paid to the benefits that vague expressions can have in situations where agreement over the meaning of an expression cannot be taken for granted. A distinction between two different versions of the above-mentioned question is advocated. The first asks why human languages contain vague expressions, the second question asks when and why a speaker should (...)
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  • Game Theory in Philosophy.Boudewijn de Bruin - 2005 - Topoi 24 (2):197-208.
    Game theory is the mathematical study of strategy and conflict. It has wide applications in economics, political science, sociology, and, to some extent, in philosophy. Where rational choice theory or decision theory is concerned with individual agents facing games against nature, game theory deals with games in which all players have preference orderings over the possible outcomes of the game. This paper gives an informal introduction to the theory and a survey of applications in diverse branches of philosophy. No criticism (...)
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  • Intentional Vagueness.Andreas Blume & Oliver Board - 2014 - Erkenntnis 79 (S4):1-45.
    This paper analyzes communication with a language that is vague in the sense that identical messages do not always result in identical interpretations. It is shown that strategic agents frequently add to this vagueness by being intentionally vague, i.e. they deliberately choose less precise messages than they have to among the ones available to them in equilibrium. Having to communicate with a vague language can be welfare enhancing because it mitigates conflict. In equilibria that satisfy a dynamic stability condition intentional (...)
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  • Message Exchange Games in Strategic Contexts.Nicholas Asher, Soumya Paul & Antoine Venant - 2017 - Journal of Philosophical Logic 46 (4):355-404.
    When two people engage in a conversation, knowingly or unknowingly, they are playing a game. Players of such games have diverse objectives, or winning conditions: an applicant trying to convince her potential employer of her eligibility over that of a competitor, a prosecutor trying to convict a defendant, a politician trying to convince an electorate in a political debate, and so on. We argue that infinitary games offer a natural model for many structural characteristics of such conversations. We call such (...)
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  • Games: Unifying Logic, Language, and Philosophy.Ondrej Majer, Ahti-Veikko Pietarinen & Tero Tulenheimo (eds.) - 2009 - Dordrecht, Netherland: Springer Verlag.
    This volume presents mathematical game theory as an interface between logic and philosophy.
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  • Optimality-theoretic and game-theoretic approaches to implicature.Robert van Rooij - 2008 - Stanford Encyclopedia of Philosophy.
  • Three Views of Language & the Mind.Submitted May - unknown
    The essay which follows is about the relationship between mind and language. Most recent thought about intentionality has it that (i) mental states of individuals are largely, or in the most fundamental cases, independent of social facts about public languages, and (ii) these social facts are derived from, or constituted by, the mental states of individuals. The purpose of this essay is to challenge this individualist orthodoxy (as well as the view of the relationship between mind and action which often (...)
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  • A note on an asymmetry in the hedonic implicatures of olfactory and gustatory terms.Manfred Krifka - unknown
    The ways in which languages express primary sense qualities have been investigated quite unevenly, which is due to the fact that there are great differences in how the senses are linguistically represented, which in turn reflects differences in these sense qualities themselves and their role in cognition.
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  • In the Beginning was Game Semantics?Giorgi Japaridze - 2009 - In Ondrej Majer, Ahti-Veikko Pietarinen & Tero Tulenheimo (eds.), Games: Unifying Logic, Language, and Philosophy. Springer Verlag. pp. 249--350.
  • Interpretation, coordination and conformity.Hykel Hosni - 2009 - In Ondrej Majer, Ahti-Veikko Pietarinen & Tero Tulenheimo (eds.), Games: Unifying Logic, Language, and Philosophy. Springer Verlag. pp. 37--55.