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  1. Playing with Art in Suits’ Utopia.Nathan Wildman & Alfred Archer - 2019 - Sport, Ethics and Philosophy 13 (3-4):456-470.
    ABSTRACTAccording to Bernard Suits, people in Utopia would spend their time playing games and would not spend any time creating or engaging with artworks. Here, we argue against this claim. We do s...
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  • The Paradoxes of Utopian Game-Playing.Deborah P. Vossen - 2017 - Journal of the Philosophy of Sport 44 (3):315-328.
    In The Grasshopper: Games, Life, and Utopia, Suits maintains the following two theses: game-playing is defined as ‘activity directed towards bringing about a specific state of affairs, using only means permitted by rules, where the rules prohibit more efficient in favour of less efficient means, and where such rules are accepted just because they make possible such activity’ and ‘game playing is what makes Utopia intelligible.’ Observing that these two theses cannot be jointly maintained absent paradox, this essay explores the (...)
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  • An Epistemic Condition for Playing a Game.Lukas Schwengerer - 2018 - Sport, Ethics and Philosophy 13 (3-4):293-306.
    In 'The Grasshopper' Suits proposes that ‘playing a game’ can be captured as an attempt to achieve a specific state of affairs (prelusory goal), using only means permitted by rules (lusory means). These rules prohibit more efficient means, and are accepted because they make the activity possible (lusory attitude). I argue these conditions are not jointly sufficient. The starting point for the argument is the idea that goals, means and attitudes can pick out their content in different ways. They can (...)
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