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  1. E. M. Forster’s ‘The Machine Stops’: humans, technology and dialogue.Ana Cristina Zimmermann & W. John Morgan - 2019 - AI and Society 34 (1):37-45.
    The article explores E.M. Forster’s story The Machine Stops as an example of dystopian literature and its possible associations with the use of technology and with today’s cyber culture. Dystopian societies are often characterized by dehumanization and Forster’s novel raises questions about how we live in time and space; and how we establish relationships with the Other and with the world through technology. We suggest that the fear of technology depicted in dystopian literature indicates a fear that machines are mimicking (...)
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  • Synthetic Vision in Virtual Reality Documentaries.Jihoon Kim - 2021 - Film-Philosophy 25 (3):321-345.
    Based on a nuanced understanding of immersion and sense of presence as two key aesthetic effects that the application of virtual reality to cinema is believed to innovate, this paper develops the concept of synthetic vision as fundamental to understanding the visual experience of VR media, particularly VR documentaries. The concept contends that viewers’ experience in VR is based on two visions that seemingly contradict each other: first, a disembodied vision that transports them to a simulated world, and second, an (...)
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  • Virtual Reality Church as a New Mission Frontier in the Metaverse: Exploring Theological Controversies and Missional Potential of Virtual Reality Church.Guichun Jun - 2020 - Transformation: An International Journal of Holistic Mission Studies 37 (4):297-305.
    The combination of COVID-19 and the Fourth Industrial Revolution has brought an unprecedented new normal, which has affected all aspects of human life, including religious activities. As a consequence, church mission and different ministries have found themselves more dependent on media. Furthermore, the convergent digital technology continually develops augmented reality and virtual reality, in which churches are planted and continue to carry out their mission and ministries. Although virtual reality churches are new mission frontiers in the digital age, there are (...)
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  • Sacred realms in virtual worlds: The making of Buddhist spaces in Second Life.Jessica M. Falcone - 2019 - Critical Research on Religion 7 (2):147-167.
    Second Life, a virtual world, has been heralded by some scholars and transhumanists as a sacred, “heavenly” space. Through detailed ethnographic work on Buddhist religious spaces in Second Life, this article argues instead that just as in actual life, virtual life is comprised of both sacred and profane spaces. By demonstrating different types of Buddhist spaces, community-practice-oriented and individual-practice-oriented, and the meaning that these spaces hold for practitioners, readers come to understand that the sacrality in Second Life is just as (...)
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