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  1. Rationality and the Unit of Action.Christopher Woodard - 2011 - Review of Philosophy and Psychology 2 (2):261-277.
    This paper examines the idea of an extended unit of action, which is the idea that the reasons for or against an individual action can depend on the qualities of a larger pattern of action of which it is a part. One concept of joint action is that the unit of action can be extended in this sense. But the idea of an extended unit of action is surprisingly minimal in its commitments. The paper argues for this conclusion by examining (...)
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  • Problems of parthood for proponents of priority.Jonathan Tallant - 2013 - Analysis 73 (3):429-438.
    According to some views of reality, some objects are fundamental and other objects depend for their existence upon these fundamental objects. In this article, I argue that we have reason to reject these views.
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  • Social heuristics that make us smarter.Susan Hurley - 2005 - Philosophical Psychology 18 (5):585 – 612.
    I argue that an ecologically distributed conception of instrumental rationality can and should be extended to a socially distributed conception of instrumental rationality in social environments. The argument proceeds by showing that the assumption of exogenously fixed units of activity cannot be justified; different units of activity are possible and some are better means to independently given ends than others, in various circumstances. An important social heuristic, the mirror heuristic, enables the flexible formation of units of activity in game theoretic (...)
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  • Payoff dominance and the stackelberg heuristic.Andrew M. Colman & Michael Bacharach - 1997 - Theory and Decision 43 (1):1-19.
    Payoff dominance, a criterion for choosing between equilibrium points in games, is intuitively compelling, especially in matching games and other games of common interests, but it has not been justified from standard game-theoretic rationality assumptions. A psychological explanation of it is offered in terms of a form of reasoning that we call the Stackelberg heuristic in which players assume that their strategic thinking will be anticipated by their co-player(s). Two-person games are called Stackelberg-soluble if the players' strategies that maximize against (...)
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  • Prisoner's dilemma and Newcomb's problem: why Lewis's argument fails.José Luis Bermúdez - 2013 - Analysis 73 (3):423-429.
    According to David Lewis, the prisoner's dilemma (PD) and Newcomb's problem (NP) are really just one dilemma in two different forms (Lewis 1979). Lewis's argument for this conclusion is ingenious and has been widely accepted. However, it is flawed. As this paper shows, the considerations that Lewis brings to bear to show that the game he starts with is an NP equally show that the game is not a PD.
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