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Augmented reality (AR) technologies function to ‘augment’ normal perception by superimposing virtual objects onto an agent’s visual field. The philosophy of augmented reality is a small but growing subfield within the philosophy of technology. Existing work in this subfield includes research on the phenomenology of augmented experiences, the metaphysics of virtual objects, and different ethical issues associated with AR systems, including (but not limited to) issues of privacy, property rights, ownership, trust, and informed consent. This paper addresses some epistemological issues (...) |
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This is an interdisciplinary article providing an account of a phenomenon that is quite widespread but has been thus far mostly neglected by scholars: the overuse of digital technologies. Digital overuse can be defined as a usage of digital technologies that subjects perceive as dissatisfactory and non-meaningful a posteriori. DO has often been implicitly conceived as one of the main obstacle to so-called digital well-being. The article is structured in two parts. The first provides a definition of the phenomenon and (...) No categories |