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  1. The Qualitative Face of Big Data.Alexander Nicolai Wendt - forthcoming - Journal of Dynamic Decision Making:3-1.
    The technological possibilities for new data sources in media psychology, such as online live recordings, called Live Streaming, are growing continuously. These sources do not only offer plentiful quantitative material but also a fairly new access to ecologically valid and unobtrusive observation of problem-solving and decision-making processes. However, to exploit these potentials, epistemological and methodological reflection should guide research. The availability of Big Data and naturally occurring data sets allows to revise the historical controversies on the eligibility of self-description. Drawing (...)
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  • Is There a Problem in the Laboratory?Alexander Nicolai Wendt - 2018 - Frontiers in Psychology 9.
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  • Using Video Game Telemetry Data to Research Motor Chunking, Action Latencies, and Complex Cognitive‐Motor Skill Learning.Joseph J. Thompson, C. M. McColeman, Ekaterina R. Stepanova & Mark R. Blair - 2017 - Topics in Cognitive Science 9 (2):467-484.
    Many theories of complex cognitive-motor skill learning are built on the notion that basic cognitive processes group actions into easy-to-perform sequences. The present work examines predictions derived from laboratory-based studies of motor chunking and motor preparation using data collected from the real-time strategy video game StarCraft 2. We examined 996,163 action sequences in the telemetry data of 3,317 players across seven levels of skill. As predicted, the latency to the first action is delayed relative to the other actions in the (...)
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  • Testing Sleep Consolidation in Skill Learning: A Field Study Using an Online Game.Tom Stafford & Erwin Haasnoot - 2016 - Topics in Cognitive Science 8 (4).
    Using an observational sample of players of a simple online game, we are able to trace the development of skill in that game. Information on playing time, and player location, allows us to estimate time of day during which practice took place. We compare those whose breaks in practice probably contained a night's sleep and those whose breaks in practice probably did not contain a night's sleep. Our analysis confirms experimental evidence showing a benefit of spacing for skill learning, but (...)
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  • Testing Sleep Consolidation in Skill Learning: A Field Study Using an Online Game.Tom Stafford & Erwin Haasnoot - 2017 - Topics in Cognitive Science 9 (2):485-496.
    Using an observational sample of players of a simple online game, we are able to trace the development of skill in that game. Information on playing time, and player location, allows us to estimate time of day during which practice took place. We compare those whose breaks in practice probably contained a night's sleep and those whose breaks in practice probably did not contain a night's sleep. Our analysis confirms experimental evidence showing a benefit of spacing for skill learning, but (...)
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  • Cognition‐Enhanced Machine Learning for Better Predictions with Limited Data.Florian Sense, Ryan Wood, Michael G. Collins, Joshua Fiechter, Aihua Wood, Michael Krusmark, Tiffany Jastrzembski & Christopher W. Myers - 2022 - Topics in Cognitive Science 14 (4):739-755.
    The fields of machine learning (ML) and cognitive science have developed complementary approaches to computationally modeling human behavior. ML's primary concern is maximizing prediction accuracy; cognitive science's primary concern is explaining the underlying mechanisms. Cross-talk between these disciplines is limited, likely because the tasks and goals usually differ. The domain of e-learning and knowledge acquisition constitutes a fruitful intersection for the two fields’ methodologies to be integrated because accurately tracking learning and forgetting over time and predicting future performance based on (...)
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  • Cognition‐Enhanced Machine Learning for Better Predictions with Limited Data.Florian Sense, Ryan Wood, Michael G. Collins, Joshua Fiechter, Aihua Wood, Michael Krusmark, Tiffany Jastrzembski & Christopher W. Myers - 2022 - Topics in Cognitive Science 14 (4):739-755.
    The fields of machine learning (ML) and cognitive science have developed complementary approaches to computationally modeling human behavior. ML's primary concern is maximizing prediction accuracy; cognitive science's primary concern is explaining the underlying mechanisms. Cross-talk between these disciplines is limited, likely because the tasks and goals usually differ. The domain of e-learning and knowledge acquisition constitutes a fruitful intersection for the two fields’ methodologies to be integrated because accurately tracking learning and forgetting over time and predicting future performance based on (...)
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  • Community, Time, and (Con)text: A Dynamical Systems Analysis of Online Communication and Community Health among Open‐Source Software Communities.Alexandra Paxton, Nelle Varoquaux, Chris Holdgraf & R. Stuart Geiger - 2022 - Cognitive Science 46 (5):e13134.
    Cognitive Science, Volume 46, Issue 5, May 2022.
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  • Welcome to Cognitive Science: The Once and Future Multidisciplinary Society.Wayne D. Gray - 2019 - Topics in Cognitive Science 11 (4):838-844.
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  • Introduction to Volume 9, Issue 3 of topiCS.Wayne D. Gray - 2017 - Topics in Cognitive Science 9 (3):540-541.
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  • Game‐XP: Action Games as Experimental Paradigms for Cognitive Science.Wayne D. Gray - 2017 - Topics in Cognitive Science 9 (2):289-307.
    Why games? How could anyone consider action games an experimental paradigm for Cognitive Science? In 1973, as one of three strategies he proposed for advancing Cognitive Science, Allen Newell exhorted us to “accept a single complex task and do all of it.” More specifically, he told us that rather than taking an “experimental psychology as usual approach,” we should “focus on a series of experimental and theoretical studies around a single complex task” so as to demonstrate that our theories of (...)
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  • Synergistic Information Processing Encrypts Strategic Reasoning in Poker.Seth Frey, Dominic K. Albino & Paul L. Williams - 2018 - Cognitive Science 42 (5):1457-1476.
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  • Emergence of Covid‐19 as a Novel Concept Shifts Existing Semantic Spaces.Charles P. Davis - 2023 - Cognitive Science 47 (1):e13237.
    Conceptual knowledge is dynamic, fluid, and flexible, changing as a function of contextual factors at multiple scales. The Covid-19 pandemic can be considered a large-scale, global context that has fundamentally altered most people's experiences with the world. It has also introduced a new concept, COVID (or COVID-19), into our collective knowledgebase. What are the implications of this introduction for how existing conceptual knowledge is structured? Our collective emotional and social experiences with the world have been profoundly impacted by the Covid-19 (...)
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  • Six Suggestions for Research on Games in Cognitive Science.Christopher F. Chabris - 2017 - Topics in Cognitive Science 9 (2):497-509.
    Games are more varied and occupy more of daily life than ever before. At the same time, the tools available to study game play and players are more powerful than ever, especially massive data sets from online platforms and computational engines that can accurately evaluate human decisions. This essay offers six suggestions for future cognitive science research on games: Don't forget about chess, Look beyond action games and chess, Use -optimal play to understand human play and players, Investigate social phenomena, (...)
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  • Naturalistic multiattribute choice.Sudeep Bhatia & Neil Stewart - 2018 - Cognition 179 (C):71-88.
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  • Beyond Correlation: Acoustic Transformation Methods for the Experimental Study of Emotional Voice and Speech.Pablo Arias, Laura Rachman, Marco Liuni & Jean-Julien Aucouturier - 2020 - Emotion Review 13 (1):12-24.
    While acoustic analysis methods have become a commodity in voice emotion research, experiments that attempt not only to describe but to computationally manipulate expressive cues in emotional voice...
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