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  1. In defense of hearing meanings.Berit Brogaard - 2018 - Synthese 195 (7):2967-2983.
    According to the inferential view of language comprehension, we hear a speaker’s utterance and infer what was said, drawing on our competence in the syntax and semantics of the language together with background information. On the alternative perceptual view, fluent speakers have a non-inferential capacity to perceive the content of speech. On this view, when we hear a speaker’s utterance, the experience confers some degree of justification on our beliefs about what was said in the absence of defeaters. So, in (...)
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  • Technical cognition, working memory and creativity.Thomas Wynn & Frederick L. Coolidge - 2014 - Pragmatics and Cognition 22 (1):45-63.
    This essay explores the nature and neurological basis of creativity in technical production. After presenting a model of expert technical cognition based in cognitive anthropology and cognitive psychology, the authors propose that craft production has three inherent sources of novelty — procedural drift, serendipitous error and fiddling. However, these are quite limited in their creative potential, which may help explain the virtual absence of innovation over the long millennia of the Palaeolithic. Innovation can be far more rapid and effective via (...)
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  • Interrogating Feature Learning Models to Discover Insights Into the Development of Human Expertise in a Real‐Time, Dynamic Decision‐Making Task.Catherine Sibert, Wayne D. Gray & John K. Lindstedt - 2016 - Topics in Cognitive Science 8 (4).
    Tetris provides a difficult, dynamic task environment within which some people are novices and others, after years of work and practice, become extreme experts. Here we study two core skills; namely, choosing the goal or objective function that will maximize performance and a feature-based analysis of the current game board to determine where to place the currently falling zoid so as to maximize the goal. In Study 1, we build cross-entropy reinforcement learning models to determine whether different goals result in (...)
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  • Interrogating Feature Learning Models to Discover Insights Into the Development of Human Expertise in a Real‐Time, Dynamic Decision‐Making Task.Catherine Sibert, Wayne D. Gray & John K. Lindstedt - 2017 - Topics in Cognitive Science 9 (2):374-394.
    Tetris provides a difficult, dynamic task environment within which some people are novices and others, after years of work and practice, become extreme experts. Here we study two core skills; namely, choosing the goal or objective function that will maximize performance and a feature-based analysis of the current game board to determine where to place the currently falling zoid so as to maximize the goal. In Study 1, we build cross-entropy reinforcement learning models to determine whether different goals result in (...)
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  • The Holistic Processing Account of Visual Expertise in Medical Image Perception: A Review.Heather Sheridan & Eyal M. Reingold - 2017 - Frontiers in Psychology 8.
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  • Expert vs. novice differences in the detection of relevant information during a chess game: evidence from eye movements.Heather Sheridan & Eyal M. Reingold - 2014 - Frontiers in Psychology 5.
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  • The Role of Functionality in the Mental Representations of Engineering Students: Some Differences in the Early Stages of Expertise.Jarrod Moss, Kenneth Kotovsky & Jonathan Cagan - 2006 - Cognitive Science 30 (1):65-93.
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  • Developmental Abilities to Form Chunks in Immediate Memory and Its Non-Relationship to Span Development.Fabien Mathy, Michael Fartoukh, Nicolas Gauvrit & Alessandro Guida - 2016 - Frontiers in Psychology 7.
  • Understanding Our Understanding of Strategic Scenarios: What Role Do Chunks Play?Alexandre Linhares & Paulo Brum - 2007 - Cognitive Science 31 (6):989-1007.
    There is a crucial debate concerning the nature of chess chunks: One current possibility states that chunks are built by encoding particular combinations of pieces-on-squares (POSs), and that chunks are formed mostly by “close” pieces (in a “Euclidean” sense). A complementary hypothesis is that chunks are encoded by abstract, semantic information. This article extends recent experiments and shows that chess players are able to perceive strong similarity between very different positions if the pieces retain the same abstract roles in both (...)
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  • An active symbols theory of chess intuition.Alexandre Linhares - 2005 - Minds and Machines 15 (2):131-181.
    The well-known game of chess has traditionally been modeled in artificial intelligence studies by search engines with advanced pruning techniques. The models were thus centered on an inference engine manipulating passive symbols in the form of tokens. It is beyond doubt, however, that human players do not carry out such processes. Instead, chess masters instead carry out perceptual processes, carefully categorizing the chunks perceived in a position and gradually building complex dynamic structures to represent the subtle pressures embedded in the (...)
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  • Integrating representation learning and skill learning in a human-like intelligent agent.Nan Li, Noboru Matsuda, William W. Cohen & Kenneth R. Koedinger - 2015 - Artificial Intelligence 219 (C):67-91.
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  • Developing reproducible and comprehensible computational models.Peter C. R. Lane & Fernand Gobet - 2003 - Artificial Intelligence 144 (1-2):251-263.
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  • The brittleness of expertise and why it matters.Daniel Kilov - 2020 - Synthese 199 (1-2):3431-3455.
    Expertise has become a topic of increased interest to philosophers. Fascinating in its own right, expertise also plays a crucial role in several philosophical debates. My aim in this paper is to draw attention to an important, and hitherto unappreciated feature of expertise: its brittleness. Experts are often unable to transfer their proficiency in one domain to other, even intuitively similar domains. Experts are often unable to flexibly respond to changes within their domains. And, even more surprisingly, experts will occasionally (...)
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  • Spatial Cognition Through the Keyhole: How Studying a Real-World Domain Can Inform Basic Science—and Vice Versa.Madeleine Keehner - 2011 - Topics in Cognitive Science 3 (4):632-647.
    This paper discusses spatial cognition in the domain of minimally invasive surgery. It draws on studies from this domain to shed light on a range of spatial cognitive processes and to consider individual differences in performance. In relation to modeling, the aim is to identify potential opportunities for characterizing the complex interplay between perception, action, and cognition, and to consider how theoretical models of the relevant processes might prove valuable for addressing applied questions about surgical performance and training.
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  • Computer Simulations of Developmental Change: The Contributions of Working Memory Capacity and Long‐Term Knowledge.Gary Jones, Fernand Gobet & Julian M. Pine - 2008 - Cognitive Science 32 (7):1148-1176.
    Increasing working memory (WM) capacity is often cited as a major influence on children's development and yet WM capacity is difficult to examine independently of long‐term knowledge. A computational model of children's nonword repetition (NWR) performance is presented that independently manipulates long‐term knowledge and WM capacity to determine the relative contributions of each in explaining the developmental data. The simulations show that (a) both mechanisms independently cause the same overall developmental changes in NWR performance, (b) increase in long‐term knowledge provides (...)
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  • Codes and their vicissitudes.Bernhard Hommel, Jochen Müsseler, Gisa Aschersleben & Wolfgang Prinz - 2001 - Behavioral and Brain Sciences 24 (5):910-926.
    First, we discuss issues raised with respect to the Theory of Event Coding (TEC)'s scope, that is, its limitations and possible extensions. Then, we address the issue of specificity, that is, the widespread concern that TEC is too unspecified and, therefore, too vague in a number of important respects. Finally, we elaborate on our views about TEC's relations to other important frameworks and approaches in the field like stages models, ecological approaches, and the two-visual-pathways model. Footnotes1 We acknowledge the precedence (...)
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  • A SPoARC in the Dark: Spatialization in Verbal Immediate Memory.Alessandro Guida, Aurélie Leroux, Magali Lavielle-Guida & Yvonnick Noël - 2016 - Cognitive Science 40 (8):2108-2121.
    In 2011, van Dijck and Fias described a positional SNARC effect: the SPoARC. To-be-remembered items presented centrally on a screen seemed to acquire a left-to-right spatial dimension. If confirmed, this spatialization could be crucial for immediate memory theories. However, given the intricate links between visual and spatial dimensions, this effect could be due to the visual presentation, which could have probed the left-to-right direction of reading/writing. To allow a generalization of this effect, we adapted van Dijck and Fias's task using (...)
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  • Game‐XP: Action Games as Experimental Paradigms for Cognitive Science.Wayne D. Gray - 2017 - Topics in Cognitive Science 9 (2):289-307.
    Why games? How could anyone consider action games an experimental paradigm for Cognitive Science? In 1973, as one of three strategies he proposed for advancing Cognitive Science, Allen Newell exhorted us to “accept a single complex task and do all of it.” More specifically, he told us that rather than taking an “experimental psychology as usual approach,” we should “focus on a series of experimental and theoretical studies around a single complex task” so as to demonstrate that our theories of (...)
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  • Three Views on Expertise: Philosophical Implications for Rationality, Knowledge, Intuition and Education.Fernand Gobet - 2017 - Journal of Philosophy of Education 51 (3):605-619.
  • Expertise and intuition: A tale of three theories. [REVIEW]Fernand Gobet & Philippe Chassy - 2009 - Minds and Machines 19 (2):151-180.
    Several authors have hailed intuition as one of the defining features of expertise. In particular, while disagreeing on almost anything that touches on human cognition and artificial intelligence, Hubert Dreyfus and Herbert Simon agreed on this point. However, the highly influential theories of intuition they proposed differed in major ways, especially with respect to the role given to search and as to whether intuition is holistic or analytic. Both theories suffer from empirical weaknesses. In this paper, we show how, with (...)
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  • Chunks, Schemata, and Retrieval Structures: Past and Current Computational Models.Fernand Gobet, Peter C. R. Lane & Martyn Lloyd-Kelly - 2015 - Frontiers in Psychology 6.
  • Allen Newell's Program of Research: The Video‐Game Test.Fernand Gobet - 2017 - Topics in Cognitive Science 9 (2):522-532.
    Newell argued that progress in psychology was slow because research focused on experiments trying to answer binary questions, such as serial versus parallel processing. In addition, not enough attention was paid to the strategies used by participants, and there was a lack of theories implemented as computer models offering sufficient precision for being tested rigorously. He proposed a three-headed research program: to develop computational models able to carry out the task they aimed to explain; to study one complex task in (...)
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  • How should we measure chunks? a continuing issue in chunking research and a way forward.Amanda L. Gilchrist - 2015 - Frontiers in Psychology 6.
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  • Modeling the Development of Children's Use of Optional Infinitives in Dutch and English Using MOSAIC.Daniel Freudenthal, Julian M. Pine & Fernand Gobet - 2006 - Cognitive Science 30 (2):277-310.
    In this study we use a computational model of language learning called model of syntax acquisition in children (MOSAIC) to investigate the extent to which the optional infinitive (OI) phenomenon in Dutch and English can be explained in terms of a resource-limited distributional analysis of Dutch and English child-directed speech. The results show that the same version of MOSAIC is able to simulate changes in the pattern of finiteness marking in 2 children learning Dutch and 2 children learning English as (...)
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  • Expertise in Complex Decision Making: The Role of Search in Chess 70 Years After de Groot.Michael H. Connors, Bruce D. Burns & Guillermo Campitelli - 2011 - Cognitive Science 35 (8):1567-1579.
    One of the most influential studies in all expertise research is de Groot’s (1946) study of chess players, which suggested that pattern recognition, rather than search, was the key determinant of expertise. Many changes have occurred in the chess world since de Groot’s study, leading some authors to argue that the cognitive mechanisms underlying expertise have also changed. We decided to replicate de Groot’s study to empirically test these claims and to examine whether the trends in the data have changed (...)
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  • The Publicity of Meaning and the Perceptual Approach to Speech Comprehension.Berit Brogaard - 2017 - ProtoSociology 34:144-162.
    The paper presents a number of empirical arguments for the perceptual view of speech comprehension. It then argues that a particular version of phenomenal dogmatism can confer immediate justification upon belief. In combination, these two views can bypass Davidsonian skepticism toward knowledge of meanings. The perceptual view alone, however, can bypass a variation on the Davidsonian argument. One reason Davidson thought meanings were not truly graspable was that he believed meanings were private (unlike behavior). But if the perceptual view of (...)
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  • Sparse distributed memory: understanding the speed and robustness of expert memory.Marcelo S. Brogliato, Daniel M. Chada & Alexandre Linhares - 2014 - Frontiers in Human Neuroscience 8.
  • Why good thoughts block better ones: The mechanism of the pernicious Einstellung (set) effect.Merim Bilalić, Peter McLeod & Fernand Gobet - 2008 - Cognition 108 (3):652-661.
    The Einstellung effect occurs when the first idea that comes to mind, triggered by familiar features of a problem, prevents a better solution being found. It has been shown to affect both people facing novel problems and experts within their field of expertise. We show that it works by influencing mechanisms that determine what information is attended to. Having found one solution, expert chess players reported that they were looking for a better one. But their eye movements showed that they (...)
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  • Dubito Ergo Sum: Exploring AI Ethics.Viktor Dörfler & Giles Cuthbert - 2024 - Hicss 57: Hawaii International Conference on System Sciences, Honolulu, Hi.
    We paraphrase Descartes’ famous dictum in the area of AI ethics where the “I doubt and therefore I am” is suggested as a necessary aspect of morality. Therefore AI, which cannot doubt itself, cannot possess moral agency. Of course, this is not the end of the story. We explore various aspects of the human mind that substantially differ from AI, which includes the sensory grounding of our knowing, the act of understanding, and the significance of being able to doubt ourselves. (...)
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  • Sculpting the space of actions. Explaining human action by integrating intentions and mechanisms.Machiel Keestra - 2014 - Dissertation, University of Amsterdam
    How can we explain the intentional nature of an expert’s actions, performed without immediate and conscious control, relying instead on automatic cognitive processes? How can we account for the differences and similarities with a novice’s performance of the same actions? Can a naturalist explanation of intentional expert action be in line with a philosophical concept of intentional action? Answering these and related questions in a positive sense, this dissertation develops a three-step argument. Part I considers different methods of explanations in (...)
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