Switch to: References

Add citations

You must login to add citations.
  1. How Exergaming with Virtual Reality Enhances Specific Cognitive and Visuo‐Motor Abilities: An Explorative Study.Sidney Grosprêtre, Philémon Marcel-Millet, Pauline Eon & Bettina Wollesen - 2023 - Cognitive Science 47 (4):e13278.
    Virtual reality (VR) is the computer simulation of a three‐dimensional environment that a person can interact with using special electronic equipment, such as a headset with an integrated display. Often coupled with VR, exergames are video games that involve physical exercise. Little is known regarding the chronic effects of exergaming through VR chon cognitive functions. Eleven young participants were enrolled in this crossover exploratory study. They had to follow two trainings of 5 consecutive days, 15 min per day, interspaced by (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  • The influence of an enriched sport program on children’s sport motivation in the school context: The Esa program.Ambra Gentile, Stefano Boca, Yolanda Demetriou, David Sturm, Simona Pajaujiene, Ilona Judita Zuoziene, Fatma Nese Sahin, Özkan Güler, Manuel Gómez-López, Carla Chicau Borrego, Doris Matosic, Antonino Bianco & Marianna Alesi - 2020 - Frontiers in Psychology 11.
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark