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The Interface Effect

Polity (2012)

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  1. The degree zero of digital interfaces: a semiotics of audiovisual archives online.Matteo Treleani - 2021 - Semiotica 2021 (241):219-235.
    Interfaces have partially replaced editors. They now administer and have industrialized the processes of content circulation. Web platforms mediatize cultural memory and one example of this is that of online audiovisual archives which are a paradigmatic case involving interfaces mediating our image of the past. Therefore, their role as an enunciative framework is clearly worthy of thought and study. We will thus use a semiotic approach based on the starting hypothesis that digital interfaces shape our belief systems through a discursive (...)
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  • The ‘sentient’ city and what it may portend.Nigel Thrift - 2014 - Big Data and Society 1 (1).
    The claim is frequently made that, as cities become loaded up with information and communications technology and a resultant profusion of data, so they are becoming sentient. But what might this mean? This paper offers some insights into this claim by, first of all, reworking the notion of the social as a spatial complex of ‘outstincts’. That makes it possible, secondly, to reconsider what a city which is aware of itself might look like, both by examining what kinds of technological (...)
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  • Play in the Information Age.Miguel Sicart - 2019 - Philosophy and Technology 32 (3):517-534.
    This article is an inquiry on the role of play in shaping the cultures of the Information Age. By applying concepts from Postphenomenology and the Philosophy of Information, this paper argues that play and computation share a capacity to shape human experience. I will apply the concept of re-ontologization to describe the effect that computation has had in shaping the world. I will apply the concept of relational strategies to argue that play is a way of interfacing with the computational (...)
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  • Symmetries of Touch: Reconsidering Tactility in the Age of Ubiquitous Computing.Henning Schmidgen & Rebekka Ladewig - 2022 - Body and Society 28 (1-2):3-23.
    Engaging with the specific ways current media technologies interact with, or directly access the human body, we suggest developing a ‘symmetrical’ theory of touch. Critically referring to Bruno Latour’s invocation of ‘symmetrical anthropology’, we reconsider tactile agency as ‘technological agency’, arguing that the concept of touch – traditionally viewed as an exclusively human ability – should be extended to non-human actors and analysed in view of the cultural logic of capitalism. Its systematic focus, then, is on the productive intersections and (...)
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  • Surface Media: McLuhan, the Bauhaus and the Tactile Values of TV.Henning Schmidgen - 2022 - Body and Society 28 (1-2):121-153.
    Marshall McLuhan understood television as a tactile medium. This understanding implied what Bruno Latour might call a ‘symmetrical’ conception of tactility. According to McLuhan, not only human actors are endowed with the sense of touch. In addition, TV, digital computers and other ‘electric media’ use light beams and similar scanning techniques for ceaselessly ‘caressing the contours’ of their surroundings. This notion of tactility was crucially shaped by the holistic aesthetics of the early Bauhaus. To get at the specific features of (...)
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  • Mimesis as mediation: A dialectical conception of the videogame interface.Benjamin Nicoll - 2016 - Thesis Eleven 137 (1):22-38.
    Phenomenological accounts of technology, mediation, and embodiment are beginning to problematize traditional distinctions between subject and object. This shift is often attributed to a material or post-human turn since it is usually associated with an interest in the non-human actors and objects that make media interfaces possible. This article contends that these tendencies should also be considered part of a deeper lineage of dialectical thought in critical theory. Using videogames as an example, I argue that academic debates related to the (...)
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  • Mimesis as mediation: A dialectical conception of the videogame interface.Benjamin Nicoll - 2016 - Thesis Eleven 137 (1):22-38.
    Phenomenological accounts of technology, mediation, and embodiment are beginning to problematize traditional distinctions between subject and object. This shift is often attributed to a material or post-human turn since it is usually associated with an interest in the non-human actors and objects that make media interfaces possible. This article contends that these tendencies should also be considered part of a deeper lineage of dialectical thought in critical theory. Using videogames as an example, I argue that academic debates related to the (...)
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  • Blind windows.Cadence Kinsey - 2018 - History of the Human Sciences 31 (5):154-182.
    This article analyses Camille Henrot’s 2013 film Grosse Fatigue in relation to the histories of hypermedia and modes of interaction with the World Wide Web. It considers the development of non-hierarchical systems for the organisation of information, and uses Grosse Fatigue to draw comparisons between the Web, the natural history museum and the archive. At stake in focusing on the way in which information is organised through hypermedia is the question of subjectivity, and this article argues that such systems are (...)
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  • Non-artificial non-intelligence: Amazon’s Alexa and the frictions of AI.Tero Karppi & Yvette Granata - 2019 - AI and Society 34 (4):867-876.
    This paper examines a case where Amazon’s cloud-based AI assistant Alexa accidentally ordered a dollhouse for a 6-year-old girl. In the press, the case was defined as a technical recognition problem. Building on this idea, we argue that the dollhouse case helps us to analyze the limits of current AI applications. By drawing on the writings of Gilles Deleuze and François Laruelle, we argue that these limits are not merely technical but more deeply embedded in the structures where the thinking (...)
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  • Causality, poetics, and grammatology: the role of computation in machine seeing.Iain Emsley - 2021 - AI and Society 36 (4):1225-1231.
    Digitised collections and born digital items, such as photos or video, exist beyond the scale of human viewing. New methods are required to read, understand and work with the data, resulting in computation becoming increasingly central to both creation of a cultural reality and as the interpretative tool and practice. If artists’ look, then how might a machine see as a critical tool? Developing work on computational culture and the Next Rembrandt project as unstable digital object, this paper considers how (...)
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  • Ceaselessly Exploring, Arriving Where We Started and Knowing It for the First Time.Richard Davies - 2016 - Studies in Philosophy and Education 35 (3):293-303.
    In this paper I explore the implications of the increasing social and sociable uses of new, mobile internet associated technologies for online learning. In particular I focus on tablet computers as at the vanguard of this shift. Drawing on discourses of technobiophilia and phatic communion, the propositions explored in this paper are that: that internet associated technologies have been shaped by and reflect the ways in which humans engage with objects and each other in the physical world, that of particular (...)
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  • Anti-equivalence: Pragmatics of post-liberal dispute.William Davies - 2021 - European Journal of Social Theory 24 (1):44-64.
    In the early twenty-first century, liberal democracies have witnessed their foundational norms of critique and deliberation being disrupted by a combination of populist and technological forces. A distinctive style of dispute has appeared, in which a speaker denounces the unfairness of all liberal and institutional systems of equivalence, including the measures of law, economics and the various other ‘tests’ which convention scholars have deemed core to organisations. The article reviews how sociologists of critique have tended to treat critical capacities as (...)
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  • Can an Algorithm be Agonistic? Ten Scenes from Life in Calculated Publics.Kate Crawford - 2016 - Science, Technology, and Human Values 41 (1):77-92.
    This paper explores how political theory may help us map algorithmic logics against different visions of the political. Drawing on Chantal Mouffe’s theories of agonistic pluralism, this paper depicts algorithms in public life in ten distinct scenes, in order to ask the question, what kinds of politics do they instantiate? Algorithms are working within highly contested online spaces of public discourse, such as YouTube and Facebook, where incompatible perspectives coexist. Yet algorithms are designed to produce clear “winners” from information contests, (...)
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  • Usable and Useful: On the Origins of Transparent Design in Personal Computing.Michael L. Black - 2020 - Science, Technology, and Human Values 45 (3):515-537.
    It is often taken for granted that personal computers today are designed to hide technical information in order to make software seem easier. While “transparency of interaction” has influenced popular understandings of computer systems, it also shapes our engagement with software as critics. This essay examines the origins of transparent design in different models of usability proposed by IBM and Apple in response to popular concerns over the inaccessibility of personal computers in the early 1980s. By tracing how and why (...)
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  • Material hermeneutics and Heelan’s philosophy of technoscience.Babette Babich - 2020 - AI and Society:1-12.
    This essay raises the question of material hermeneutics in Heelan’s philosophy of techno-science. For Heelan, a continental philosophy of technoscience, referring to Husserl and Heidegger and especially to Merleau-Ponty, features hermeneutic contexts of mathematics and measurement as well as laboratory observation, including what the later Heelan spoke of as “portable laboratories,” for the sake of objectivity and “meaning making.” For Paul Feyerabend, this material practice corresponded to the use of both techniques of observation and instrumentation, and not less “propaganda” in (...)
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  • Information before information theory: The politics of data beyond the perspective of communication.Colin Koopman - forthcoming - New Media and Society.
    Scholarship on the politics of new media widely assumes that communication functions as a sufficient conceptual paradigm for critically assessing new media politics. This article argues that communication-centric analyses fail to engage the politics of information itself, limiting information only to its consequences for communication, and neglecting information as it reaches into our selves, lives, and actions beyond the confines of communication. Furthering recent new media historiography on the “information theory” of Shannon and Wiener, the article reveals both the primacy (...)
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