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  1. Looking for nodes and edges.Arnold Trehub - 1982 - Behavioral and Brain Sciences 5 (4):650-651.
  • A trace of memory.D. Nico Spinelli - 1982 - Behavioral and Brain Sciences 5 (4):650-650.
  • Controlling backward inference.David E. Smith - 1989 - Artificial Intelligence 39 (2):145-208.
  • Ecologizing world graphs.Robert E. Shaw & Ennio Mingolla - 1982 - Behavioral and Brain Sciences 5 (4):648-650.
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  • A maze in graphs.Christopher K. Riesbeck - 1982 - Behavioral and Brain Sciences 5 (4):648-648.
  • The special nature of spatial information.Michael Potegal - 1982 - Behavioral and Brain Sciences 5 (4):647-648.
  • The uses of plans.Martha E. Pollack - 1992 - Artificial Intelligence 57 (1):43-68.
  • What spaces? What subjects?Jean Pailhous & Patrick Peruch - 1982 - Behavioral and Brain Sciences 5 (4):646-647.
  • Imitation Game: Threshold or Watershed?Eric Neufeld & Sonje Finnestad - 2020 - Minds and Machines 30 (4):637-657.
    Showing remarkable insight into the relationship between language and thought, Alan Turing in 1950 proposed the Imitation Game as a proxy for the question “Can machines think?” and its meaning and practicality have been debated hotly ever since. The Imitation Game has come under criticism within the Computer Science and Artificial Intelligence communities with leading scientists proposing alternatives, revisions, or even that the Game be abandoned entirely. Yet Turing’s imagined conversational fragments between human and machine are rich with complex instances (...)
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  • Computational Hullianism.John W. Moore - 1982 - Behavioral and Brain Sciences 5 (4):646-646.
  • World graphs: A partial model of spatial behavior.Israel Lieblich & Michael A. Arbib - 1982 - Behavioral and Brain Sciences 5 (4):651-659.
  • Multiple representations of space underlying behavior.Israel Lieblich & Michael A. Arbib - 1982 - Behavioral and Brain Sciences 5 (4):627-640.
  • An algorithm for probabilistic planning.Nicholas Kushmerick, Steve Hanks & Daniel S. Weld - 1995 - Artificial Intelligence 76 (1-2):239-286.
  • The cognitive map must be a separate module.Benjamin Kuipers - 1982 - Behavioral and Brain Sciences 5 (4):645-646.
  • Exploratory behavior without novelty drive?Arthur I. Karshmer, Derek Partridge & Victor Johnson - 1982 - Behavioral and Brain Sciences 5 (4):644-645.
  • Lost in Chelm: Maladaptive behavior in an adaptive model.Stephen Kaplan - 1982 - Behavioral and Brain Sciences 5 (4):643-644.
  • Human spatial learning.Kristina Hooper - 1982 - Behavioral and Brain Sciences 5 (4):642-643.
  • Standards for neural modeling.Jerome A. Feldman & David Zipser - 1982 - Behavioral and Brain Sciences 5 (4):642-642.
  • Deriving consensus in multiagent systems.Eithan Ephrati & Jeffrey S. Rosenschein - 1996 - Artificial Intelligence 87 (1-2):21-74.
  • Maps, space, and places.Roger M. Downs - 1982 - Behavioral and Brain Sciences 5 (4):641-642.
  • Representations of the environment, multiple brain maps, and control systems.Charles M. Butter - 1982 - Behavioral and Brain Sciences 5 (4):640-641.
  • Stochastic dynamic programming with factored representations.Craig Boutilier, Richard Dearden & Moisés Goldszmidt - 2000 - Artificial Intelligence 121 (1-2):49-107.
  • Make‐or‐Break: Chasing Risky Goals or Settling for Safe Rewards?Pantelis P. Analytis, Charley M. Wu & Alexandros Gelastopoulos - 2019 - Cognitive Science 43 (7):e12743.
    Humans regularly pursue activities characterized by dramatic success or failure outcomes where, critically, the chances of success depend on the time invested working toward it. How should people allocate time between such make‐or‐break challenges and safe alternatives, where rewards are more predictable (e.g., linear) functions of performance? We present a formal framework for studying time allocation between these two types of activities, and we explore optimal behavior in both one‐shot and dynamic versions of the problem. In the one‐shot version, we (...)
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