Switch to: References

Add citations

You must login to add citations.
  1. A history of virulence. The body and computer culture in the 1980s.Antonio A. Casilli - 2010 - Body and Society 16 (4):1-31.
    Analysing both mainstream and underground computer-related press sources from 1982 to 1991, a discursive core is displayed revolving around contamination and sexually transmissible diseases. The 'computer virus' metaphor, popularized in that period, came to resonate with mounting moral panic over the HIV/AIDS epidemic. These anxieties about the body are then conceptualized (and historically contextualized) along two dimensions : 1) the political proximity between HIV/AIDS activists and computer hackers during the FDA clinical trials controversy of 1987-88 ; 2) the ideological reinforcement (...)
    Direct download  
     
    Export citation  
     
    Bookmark   1 citation  
  • Off the Record.Dave Boothroyd - 2011 - Theory, Culture and Society 28 (7-8):41-59.
    This article aims to demonstrate how the formation of ethical subjectivity must be considered in conjunction with the techno-politics of secrecy and disclosure, and it proposes an account of the ways in which the technical transition and ‘democratization’ of archival upload/download capacity associated with digital communications fundamentally challenges the existing structure of control over such things as censorship and cultural memory understood in terms of power of recall. It argues that it is against this background and in view of the (...)
    Direct download  
     
    Export citation  
     
    Bookmark   4 citations  
  • Wall-Window-Screen: How the Cell Phone Mediates a Worldview for Us.Galit Wellner - 2011 - Humanities and Technology Review 30:87-103.
    The article proposes to model the phenomenon of the cell phone as a wall-window. This model aims at explicating some of the perceptions and experiences associated with cellular technology. The wall-window model means that the cell phone simultaneously separates the user from the physical surroundings (the wall), and connects the user to a remote space (the window). The remote space may be where the interlocutor resides or where information is stored (e.g. the Internet). Most cell phone usage patterns are modeled (...)
    Direct download  
     
    Export citation  
     
    Bookmark   6 citations