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  1. Optimality vs. intent: Limitations of Dennett's artifact hermeneutics.Krist Vaesen & Melissa van Amerongen - 2008 - Philosophical Psychology 21 (6):779 – 797.
    Dennett has argued that when people interpret artifacts and other designed objects ( such as biological items ) they rely on optimality considerations , rather than on designer's intentions. On his view , we infer an item's function by finding out what it is best at; and such functional attribution is more reliable than when we depend on the intention it was developed with. This paper examines research in cognitive psychology and archaeology , and argues that Dennett's account is implausible. (...)
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  • Brungarians Use it Differently! Children’s Understanding of Artifact Function as a Cultural Convention.Drew Weatherhead & Shaylene Nancekivell - 2018 - Journal of Cognition and Culture 18 (1-2):89-103.
    Children not only recognize the function of an artifact, but they actively protest when others use it in an atypical way. In two experiments, we asked whether children view artifact function as universal or as culturally dependent. In both experiments children watched videos of two actors who used common artifacts atypically. In Experiment 1A, 6-to-7-year-old children were told that the actors were either from Canada or a far away country. Children were marginally more likely to protest a Canadian using the (...)
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  • The early emergence and puzzling decline of relational reasoning: Effects of knowledge and search on inferring abstract concepts.Caren M. Walker, Sophie Bridgers & Alison Gopnik - 2016 - Cognition 156 (C):30-40.
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  • The cognitive bases of human tool use.Krist Vaesen - 2012 - Behavioral and Brain Sciences 35 (4):203-262.
    This article has two goals. First, it synthesizes and critically assesses current scientific knowledge about the cognitive bases of human tool use. Second, it shows how the cognitive traits reviewed help to explain why technological accumulation evolved so markedly in humans, and so modestly in apes.
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  • Agent and Instrument in Judgements of Ritual Efficacy.Jesper Sørensen, Chelsea Feeny & Pierre Liénard - 2006 - Journal of Cognition and Culture 6 (3-4):463-482.
    Justin Barrett and E. Thomas Lawson were among the first to operationalize experimentally a traditional topic of anthropology: 'ritual'. Using a similar experimental protocol, the authors further investigate the cognitive underpinning of representations of ritual actions. Participants were asked to judge the likelihood of success of variants of a series of prototypical ritual actions. In line with Barrett and Lawson's findings, it was expected that specific intuitions would guide participants' judgements about the well-formedness of ritual actions; that representation of superhuman (...)
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  • Action experience alters 3-month-old infants' perception of others' actions.Jessica A. Sommerville, Amanda L. Woodward & Amy Needham - 2005 - Cognition 96 (1):B1-B11.
  • Learning that there is life after death.L. Harris Paul & Astuti Rita - 2006 - Behavioral and Brain Sciences 29 (5):475-476.
    Bering's argument that human beings are endowed with a cognitive system dedicated to forming illusory representations of psychological immortality relies on the claim that children's beliefs in the afterlife are not the result of religious teaching. We suggest four reasons why this claim is unsatisfactory.
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  • Category essence or essentially pragmatic? Creator’s intention in naming and what’s really what.Barbara C. Malt & Steven A. Sloman - 2007 - Cognition 105 (3):615-648.
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  • Order, Order Everywhere, and Only an Agent to Think: The Cognitive Compulsion to Infer Intentional Agents.Frank C. Keil & George E. Newman - 2015 - Mind and Language 30 (2):117-139.
    Several studies demonstrate that an intuitive link between agents and order emerges within the first year of life. This appreciation seems importantly related to similar forms of inference, such as the Argument from Design. We suggest, however, that infants and young children may be more accurate in their tendencies to infer agents from order than older children and adults, who often infer intentional agents when there are none. Thus, the earliest inferences about intentional agents based on order may be quite (...)
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  • Integration of Processes in the Study of Insight and Innovation.Thea Ionescu, Alexandra Marian, Paula Moldovan, Beatrix Perde, Roxana Vescan, Calin Hopsitar, Doris Rogobete & Ligia Suciu - 2017 - Avant: Trends in Interdisciplinary Studies 8 (T):147-156.
    Humans are known to be able to solve problems creatively, but how exactly this occurs is still a matter of debate. Insight problem solving is one important way to study creativity in adults, but studies that use this method with preschool children are rare. In this paper, we present two studies: one in which the problem is solved with known objects (participants were preschool children aged 4 to 7 years) and one in which new objects were created (participants were children (...)
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  • Alternative Object Use in Adults and Children: Embodied Cognitive Bases of Creativity.Alla Gubenko & Claude Houssemand - 2022 - Frontiers in Psychology 13.
    Why does one need creativity? On a personal level, improvisation with available resources is needed for online coping with unforeseen environmental stimuli when existing knowledge and apparent action strategies do not work. On a cultural level, the exploitation of existing cultural means and norms for the deliberate production of novel and valuable artifacts is a basis for cultural and technological development and extension of human action possibilities across various domains. It is less clear, however, how creativity develops and how exactly (...)
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  • Why and How Did Narrative Fictions Evolve? Fictions as Entertainment Technologies.Edgar Dubourg & Nicolas Baumard - 2022 - Frontiers in Psychology 13:786770.
    Narrative fictions have surely become the single most widespread source of entertainment in the world. In their free time, humans read novels and comics, watch movies and TV series, and play video games: they consume stories that they know to be false. Such behaviors are expanding at lightning speed in modern societies. Yet, the question of the origin of fictions has been an evolutionary puzzle for decades: Are fictions biological adaptations, or the by-products of cognitive mechanisms that evolved for another (...)
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  • Why imaginary worlds? The psychological foundations and cultural evolution of fictions with imaginary worlds.Edgar Dubourg & Nicolas Baumard - 2022 - Behavioral and Brain Sciences 45:e276.
    Imaginary worlds are extremely successful. The most popular fictions produced in the last few decades contain such a fictional world. They can be found in all fictional media, from novels (e.g., Lord of The Rings and Harry Potter) to films (e.g., Star Wars and Avatar), video games (e.g., The Legend of Zelda and Final Fantasy), graphic novels (e.g., One Piece and Naruto), and TV series (e.g., Star Trek and Game of Thrones), and they date as far back as ancient literature (...)
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  • A developmental dissociation between category and function judgments about novel artifacts.Margaret A. Defeyter, Jill Hearing & Tamsin C. German - 2009 - Cognition 110 (2):260-264.
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  • Action experience alters 3-month-old infants' perception of others' actions. [REVIEW]Stephen Darling, Tim Valentine, Stephen R. Mitroff, Brian J. Scholl, Karen Wynn, Jessica A. Sommerville, Amanda L. Woodward, Amy Needham, Jyrki Tuomainen & Tobias S. Andersen - 2005 - Cognition 96 (1):B1-B11.
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  • The Proper Function of Artifacts: Intentions, Conventions and Causal Inferences.Sergio E. Chaigneau & Guillermo Puebla - 2013 - Review of Philosophy and Psychology 4 (3):391-406.
    Designers’ intentions are important for determining an artifact’s proper function (i.e., its perceived real function). However, there are disagreements regarding why. In one view, people reason causally about artifacts’ functional outcomes, and designers’ intended functions become important to the extent that they allow inferring outcomes. In another view, people use knowledge of designers’ intentions to determine proper functions, but this is unrelated to causal reasoning, having perhaps to do with intentional or social forms of reasoning (e.g., authority). Regarding these latter (...)
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  • Creators’ intentions bias judgments of function independently from causal inferences.Sergio E. Chaigneau, Ramón D. Castillo & Luis Martínez - 2008 - Cognition 109 (1):123-132.
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  • Reasoning about artifacts at 24 months: The developing teleo-functional stance.Krista Casler & Deborah Kelemen - 2007 - Cognition 103 (1):120-130.
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  • Three- and four-year-olds spontaneously use others' past performance to guide their learning.Paul Bloom - 2008 - Cognition 107 (3):1018-1034.
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  • Why good thoughts block better ones: The mechanism of the pernicious Einstellung (set) effect.Merim Bilalić, Peter McLeod & Fernand Gobet - 2008 - Cognition 108 (3):652-661.
    The Einstellung effect occurs when the first idea that comes to mind, triggered by familiar features of a problem, prevents a better solution being found. It has been shown to affect both people facing novel problems and experts within their field of expertise. We show that it works by influencing mechanisms that determine what information is attended to. Having found one solution, expert chess players reported that they were looking for a better one. But their eye movements showed that they (...)
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  • Making tools isn’t child’s play.Sarah R. Beck, Ian A. Apperly, Jackie Chappell, Carlie Guthrie & Nicola Cutting - 2011 - Cognition 119 (2):301-306.
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  • La hermenéutica artefactual de Daniel Dennett: Una defensa.Malena León & Diego Lawler - 2019 - Argumentos de Razón Técnica 1 (22):120-137.
    La actitud del diseño es una estrategia interpretativa propuesta por Dennett, que consiste en tratar al sistema, cuyo “comportamiento” se quiere predecir, bajo el supuesto de que sus partes cumplen funciones que obedecen a un diseño satisfactorio. Sin embargo, estudios recientes sobre atribución funcional en artefactos técnicos consideran que la actitud del diseño supone una estrategia inadecuada para entender qué hace un artefacto técnico. En particular, dos críticas han ganado visibilidad. Por una parte, Vermaas et al. (2013) señalan una inconsistencia (...)
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  • Preschool children's use of perceptual-motor knowledge and hierarchical representational skills for tool making.Gökhan Gönül, Annette Hohenberger & Ece Takmaz - 2021 - Acta Psychologica 103415 (220).
    Although other animals can make simple tools, the expanded and complex material culture of humans is unprecedented in the animal kingdom. Tool making is a slow and late-developing ability in humans, and preschool children find making tools to solve problems very challenging. This difficulty in tool making might be related to the lack of familiarity with the tools and may be overcome by children's long term perceptual-motor knowledge. Thus, in this study, the effect of tool familiarity on tool making was (...)
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