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  1. Simulating convesations: The communion game. [REVIEW]Stephen J. Cowley & Karl MacDorman - 1995 - AI and Society 9 (2-3):116-137.
    In their enthusiasm for programming, computational linguists have tended to lose sight of what humansdo. They have conceived of conversations as independent of sound and the bodies that produce it. Thus, implicit in their simulations is the assumption that the text is the essence of talk. In fact, unlike electronic mail, conversations are acoustic events. During everyday talk, human understanding depends both on the words spoken and on fine interpersonal vocal coordination. When utterances are analysed into sequences of word-based forms, (...)
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