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  1. Virtualizing the ‘good life’: reworking narratives of agrarianism and the rural idyll in a computer game.Lee-Ann Sutherland - 2020 - Agriculture and Human Values 37 (4):1155-1173.
    Farming computer games enable the ‘desk chair countryside’—millions of people actively engaged in performing farming and rural activities on-line—to co-produce their desired representations of rural life, in line with the parameters set by game creators. In this paper, I critique the narratives and images of farming life expressed in the popular computer game ‘Stardew Valley’. Stardew is based on a scenario whereby players leave a [meaningless] urban desk job to revitalize the family farm. Player are given a choice to invest (...)
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  • Grounding the financialization of farmland: perspectives on financial actors as new land owners in rural Australia.Sarah Ruth Sippel, Nicolette Larder & Geoffrey Lawrence - 2017 - Agriculture and Human Values 34 (2):251-265.
    Sparked by the conjunction of food, fuel, and financial crises, there has been an increasing awareness in recent years of the scarce and finite character of natural resources. Productive resources such as agricultural land have been touted by financial actors—such as merchant banks, pension funds, and investment companies—as providing the basis for a range of new “alternative” financial asset classes and products. While the drivers, motives, and rationales behind the increasing interest of turning farmland into a financial asset class have (...)
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