This category needs an editor. We encourage you to help if you are qualified.
Volunteer, or read more about what this involves.
Related categories

529 found
Order:
1 — 50 / 529
Material to categorize
  1. The Question of Algorithmic Personhood and Being (Or: On the Tenuous Nature of Human Status and Humanity Tests in Virtual Spaces—Why All Souls Are ‘Necessarily’ Equal When Considered as Energy).Tyler Jaynes - 2021 - MDPI: J 3 (4):452-475.
    What separates the unique nature of human consciousness and that of an entity that can only perceive the world via strict logic-based structures? Rather than assume that there is some potential way in which logic-only existence is non-feasible, our species would be better served by assuming that such sentient existence is feasible. Under this assumption, artificial intelligence systems (AIS), which are creations that run solely upon logic to process data, even with self-learning architectures, should therefore not face the opposition they (...)
    Remove from this list   Direct download  
     
    Export citation  
     
    Bookmark  
  2. Models of Opinion Dynamics and Mill-Style Arguments for Opinion Diversity.Bert Baumgaertner - 2018 - Historical Social Research 43 (1):210-33.
    John Stuart Mill advocated for increased interactions between individuals of dissenting opinions for the reason that it would improve society. Whether Mill and similar arguments that advocate for opinion diversity are valid depends on background assumptions about the psychology and sociality of individuals. The field of opinion dynamics is a burgeoning testing ground for how different combinations of sociological and psychological facts contribute to phenomena that affect opinion diversity, such as polarization. This paper applies some recent results from the opinion (...)
    Remove from this list   Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  3. Social Bodies in Virtual Worlds: Intercorporeality in Esports.David Ekdahl & Susanne Ravn - 2021 - Phenomenology and the Cognitive Sciences:1-24.
    As screen-based virtual worlds have gradually begun facilitating more and more of our social interactions, some researchers have argued that the virtual worlds of these interactions do not allow for embodied social understanding. The aim of this article is to examine exactly the possibility of this by looking to esports practitioners’ experiences of interacting with each other during performance. By engaging in an integration of qualitative research methodologies and phenomenology, we investigate the actual first-person experiences of interaction in the virtual (...)
    Remove from this list   Direct download (3 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  4. How Stable is Democracy?Patrick Grim, Mengzhen Liu, Krishna Bathina, Naijia Liu & Jake William Gordon - 2018 - Journal on Policy and Complex Systems 4:87-108.
    The structure of communication networks can be more or less “democratic”: networks are less democratic if (a) communication is more limited in terms of characteristic degree and (b) is more tightly channeled to a few specifc nodes. Together those measures give us a two-dimensional landscape of more and less democratic networks. We track opinion volatility across that landscape: the extent to which random changes in a small percentage of binary opinions at network nodes result in wide changes across the network (...)
    Remove from this list   Direct download  
     
    Export citation  
     
    Bookmark  
  5. Modeling Interaction Effects in Polarization: Individual Media Influence and the Impact of Town Meetings.Patrick Grim, Eric Pulick, Patrick Korth & Jiin Jung - 2016 - Journal of Artificial Societies and Social Simulation 10 (2).
    We are increasingly exposed to polarized media sources, with clear evidence that individuals choose those sources closest to their existing views. We also have a tradition of open face-to-face group discussion in town meetings, for example. There are a range of current proposals to revive the role of group meetings in democratic decision-making. Here, we build a simulation that instantiates aspects of reinforcement theory in a model of competing social influences. What can we expect in the interaction of polarized media (...)
    Remove from this list   Direct download  
     
    Export citation  
     
    Bookmark   1 citation  
  6. Philosophical Analysis in Modeling Polarization: Notes From a Work in Progress.Patrick Grim, Aaron Bramson, Daniel J. Singer, Stephen Fisher, Carissa Flocken & William Berger - 2013 - In Paul Youngman & Mirsad Hadzikadik (eds.), Complexity and the Human Experience: Modeling Complexity in the Humanities and Social Sciences. Pan Sanford.
  7. Simulating Grice: Emergent Pragmatics in Spatialized Game Theory.Patrick Grim - 2011 - In Anton Benz, Christian Ebert & Robert van Rooij (eds.), Language, Games, and Evolution. Springer-Verlag.
    How do conventions of communication emerge? How do sounds or gestures take on a semantic meaning, and how do pragmatic conventions emerge regarding the passing of adequate, reliable, and relevant information? My colleagues and I have attempted in earlier work to extend spatialized game theory to questions of semantics. Agent-based simulations indicate that simple signaling systems emerge fairly naturally on the basis of individual information maximization in environments of wandering food sources and predators. Simple signaling emerges by means of any (...)
    Remove from this list   Direct download  
     
    Export citation  
     
    Bookmark   3 citations  
  8. Robustness Across the Structure of Sub-Networks: The Contrast Between Infection and Information Dynamics.Patrick Grim, Christopher Reade, Daniel J. Singer, Stephen Fisher & Stephen Majewicz - 2010 - In Proceedings, AAAI FAll Symposium on Complex Adaptive Systems: Resilience, Robustness, and Evolvability.
    In this paper we make a simple theoretical point using a practical issue as an example. The simple theoretical point is that robustness is not 'all or nothing': in asking whether a system is robust one has to ask 'robust with respect to what property?' and 'robust over what set of changes in the system?' The practical issue used to illustrate the point is an examination of degrees of linkage between sub-networks and a pointed contrast in robustness and fragility between (...)
    Remove from this list   Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  9. Reducing Prejudice: A Spatialized Game-Theoretic Model for the Contact Hypothesis.Patrick Grim - 2004 - In Jordan Pollack, Mark Bedau, Phil Husbands, Takashi Ikegami & Richard A. Watson (eds.), Artificial Life IX: Proceedings of the Ninth International Conference on Artificial Life. MIT Press. pp. 244-250.
    There are many social psychological theories regarding the nature of prejudice, but only one major theory of prejudice reduction: under the right circumstances, prejudice between groups will be reduced with increased contact. On the one hand, the contact hypothesis has a range of empirical support and has been a major force in social change. On the other hand, there are practical and ethical obstacles to any large-scale controlled test of the hypothesis in which relevant variables can be manipulated. Here we (...)
    Remove from this list   Direct download  
     
    Export citation  
     
    Bookmark   2 citations  
  10. Making Meaning Happen.Patrick Grim - 2004 - Journal for Experimental and Theoretical Artificial Intelligence 16:209-244.
    What is it for a sound or gesture to have a meaning, and how does it come to have one? In this paper, a range of simulations are used to extend the tradition of theories of meaning as use. The authors work throughout with large spatialized arrays of sessile individuals in an environment of wandering food sources and predators. Individuals gain points by feeding and lose points when they are hit by a predator and are not hiding. They can also (...)
    Remove from this list   Direct download  
     
    Export citation  
     
    Bookmark  
  11. Multi-Modal Dual-Task Measurement: A New Virtual Reality for Assessment.Tom Burke & Brendan Rooney - 2021 - Frontiers in Psychology 11.
  12. Social Norms in Virtual Worlds of Computer Games.Daria Bylieva & Tatiana Nam - 2018 - In Advances in Social Science, Education and Humanities Research. Proceedings of the International Conference Communicative Strategies of Information Society (CSIS 2018). pp. 369-373.
    Immersing in the virtual world of the Internet, information and communication technologies are changing the human being. In spite of the apparent similarity of on-line and off-line, social laws of their existence are different. According to the analysis of games, based on the violation of the accepted laws of the world off-line, their censoring, as well as the cheating, features of formation and violations of social norms in virtual worlds were formulated. Although the creators of the games have priority in (...)
    Remove from this list   Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  13. Homo Virtualis: Existence in Internet Space.Daria Bylieva, Victoria Lobatyuk & Anna Rubtsova - 2018 - SHS Web of Conference 44:00021.
    The study of a person existence in Internet space is certainly an actual task, since the Internet is not only a source of innovation, but also the cause of society's transformations and the social and cultural problems that arise in connection with this. Computer network is global. It is used by people of different professions, age, level and nature of education, living around the world and belonging to different cultures. It complicates the problem of developing common standards of behavior, a (...)
    Remove from this list   Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  14. On the Foundations of Computing.Giuseppe Primiero - 2019 - Oxford University Press.
    Computing, today more than ever before, is a multi-faceted discipline which collates several methodologies, areas of interest, and approaches: mathematics, engineering, programming, and applications. Given its enormous impact on everyday life, it is essential that its debated origins are understood, and that its different foundations are explained. On the Foundations of Computing offers a comprehensive and critical overview of the birth and evolution of computing, and it presents some of the most important technical results and philosophical problems of the discipline, (...)
    Remove from this list   Direct download (2 more)  
     
    Export citation  
     
    Bookmark   4 citations  
  15. Crítica da Razão Positrônica.Sandro Rinaldi Feliciano - 2018 - Dissertation, Universidade Federal Do ABC
    Existe um horizonte à frente. Este horizonte está longe de ser aquele aqui descrito em sua forma, mas talvez o seja em sua essência. O que quero dizer com isso é que existe uma possibilidade de os cérebros positrônicos do título nunca existirem para além das brilhantes mentes que os conceberam na Ficção Científica, mas isto não quer dizer que não existirão sistemas análogos em suas funções, principalmente quanto à racionalidade. A Crítica da Razão Positrônica é um texto que tem (...)
    Remove from this list   Direct download (2 more)  
    Translate
     
     
    Export citation  
     
    Bookmark  
  16. You Only Live Twice: A Computer Simulation of the Past Could Be Used for Technological Resurrection.Alexey Turchin - manuscript
    Abstract: In the future, it will be possible to create advance simulations of ancestor in computers. Superintelligent AI could make these simulations very similar to the real past by creating a simulation of all of humanity. Such a simulation would use all available data about the past, including internet archives, DNA samples, advanced nanotech-based archeology, human memories, as well as text, photos and videos. This means that currently living people will be recreated in such a simulation, and in some sense, (...)
    Remove from this list   Direct download  
     
    Export citation  
     
    Bookmark   1 citation  
  17. Modeling Economic Systems as Locally-Constructive Sequential Games.Leigh Tesfatsion - 2017 - Journal of Economic Methodology 24 (4):1-26.
    Real-world economies are open-ended dynamic systems consisting of heterogeneous interacting participants. Human participants are decision-makers who strategically take into account the past actions and potential future actions of other participants. All participants are forced to be locally constructive, meaning their actions at any given time must be based on their local states; and participant actions at any given time affect future local states. Taken together, these essential properties imply real-world economies are locally-constructive sequential games. This paper discusses a modeling approach, (...)
    Remove from this list   Direct download (8 more)  
     
    Export citation  
     
    Bookmark   2 citations  
  18. Are There Virtual Communities?Leigh Clayton - 1997 - Ends and Means 2 (1).
    Remove from this list  
     
    Export citation  
     
    Bookmark  
  19. Visualizing the Networked Self: Agency, Reflexivity, and the Social Life of Avatars.Eiko Ikegami - 2011 - Social Research: An International Quarterly 78 (4):1155-1184.
    Although virtual reality technology is still in its infancy as a means of communication, people have already started to develop spontaneous and creative uses of their avatars: three dimensional representations of selves in cyberspace. A small, but increasing, number of people use avatars as tools and expressions of self-exploration and means of socialization. Based on extensive virtual ethnography of people immersed in virtual worlds, this essay will explore the variety and richness of virtually embodied experiences, by focusing on the agency (...)
    Remove from this list  
     
    Export citation  
     
    Bookmark   1 citation  
  20. Virtual Environments and the Future of Human-Computer Interfaces: The Electronic Frontier in Social Context.Ralph Schnieder - 1995 - Journal of Intelligent Systems 5 (2-4):111-124.
    Remove from this list   Direct download  
     
    Export citation  
     
    Bookmark  
  21. Proceduralizing Privilege: Designing Shakespeare in Virtual Reality and the Problem with the Canon.David M. Frisch - unknown
    This thesis focuses on the development of the first project for FIU’s ICAVE, The Globe Experience, presented as part of the “First Folio! The Book That Gave Us Shakespeare” exhibit during February, 2016. The thesis is divided into two parts. The first part is the project itself: a virtual reality recreation of going to The Globe Theater to see a play by William Shakespeare. The second part examines the digital project and outlines how Walter Benjamin and postcolonial theorists influenced the (...)
    Remove from this list   Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  22. Interacting with Artificial Life: A‐Volve: Linking Human Design and Interaction to the Virtual World.Christa Sommerer & Laurent Mignonneau - 1997 - Complexity 2 (6):13-21.
  23. Virtual Heritage.Jeffrey Jacobson & Lynn Holden - 2007 - Techné: Research in Philosophy and Technology 10 (3):55-61.
    Virtual Heritage is the use of electronic media to recreate or interpret culture and cultural artifacts as they are today or as they might have been in the past. By definition, VH applications employ some kind of three dimensional representation; the means used to display it range from still photos to immersive Virtual Reality. Virtual Heritage is a very active area of research and development in both the academic and the commercial realms.. Most VH applications are intended forsome kind of (...)
    Remove from this list   Direct download (3 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  24. Cyberbanks and Other Virtual Research Repositories.Mary Anderlik Majumder - 2005 - Journal of Law, Medicine and Ethics 33 (1):31-39.
    Few things seem more a part of the material world than biological specimens. Yet the processes by which collections of specimens are assembled, translated into information, combined with more information, and distributed are taking research repositories into the virtual realm.The term “virtual” has a number of meanings, and so a research repository can qualify as virtual in a variety of ways. The term would seem to apply, for example, to constructing a repository by forming a network among institutions; using the (...)
    Remove from this list   Direct download (4 more)  
     
    Export citation  
     
    Bookmark   2 citations  
  25. Computing the Uncomputable; or, The Discrete Charm of Second-Order Simulacra.Matthew W. Parker - 2009 - Synthese 169 (3):447-463.
    We examine a case in which non-computable behavior in a model is revealed by computer simulation. This is possible due to differing notions of computability for sets in a continuous space. The argument originally given for the validity of the simulation involves a simpler simulation of the simulation, still further simulations thereof, and a universality conjecture. There are difficulties with that argument, but there are other, heuristic arguments supporting the qualitative results. It is urged, using this example, that absolute validation, (...)
    Remove from this list   Direct download (10 more)  
     
    Export citation  
     
    Bookmark   2 citations  
  26. The Virtual.Rob Shields - 2002 - Routledge.
    This book looks at the origins and the many contemporary meanings of the virtual. Rob Shields shows how the construction of virtual worlds has a long history. He examines the many forms of faith and hysteria that have surrounded computer technologies in recent years. Moving beyond the technologies themselves he shows how the virtual plays a role in our daily lives at every level. The virtual is also an essential concept needed to manage innovation and risk. It is real but (...)
    Remove from this list   Direct download  
     
    Export citation  
     
    Bookmark   7 citations  
  27. Hyperreality: Paradigm for the Third Millenium.Nobuyoshi Terashima & John Tiffin (eds.) - 2001 - Routledge.
    _'HyperReality is a technological capability like nanotechnology, human cloning and artificial intelligence. Like them, it does not as yet exist in the sense of being clearly demonstrable and publicly available. Like them, it is maturing in laboratories where the question "if" has been replaced by the question "when?" and like them, the implications of its appearance as a basic infrastructure technology are profound and merit careful consideration.'_ - _Nobuyoshi Terashima_ _What comes after the Internet?_ Imagine a world where it is (...)
    Remove from this list   Direct download  
     
    Export citation  
     
    Bookmark   1 citation  
  28. Nociones de simulación computacional: simulaciones y modelos científicos.Juan M. Durán - 2015 - Argumentos de Razón Técnica 18:87-110.
    Remove from this list   Direct download  
    Translate
     
     
    Export citation  
     
    Bookmark  
  29. A Brief Overview of the Philosophical Study of Computer Simulations.Juan M. Durán - 2013 - American Philosophical Association Newsletter on Philosophy and Computers 13 (1):38-46.
  30. Computer Simulations as a Technological Singularity in the Empirical Sciences.Juan M. Durán - forthcoming - In Jim Miller, Roman Yampolskiy, Stuart Armstrong & Vic Callaghan (eds.), The technological singularity: A pragmatic perspective.
  31. Aesthetics of the Virtual.Justin L. Harmon & Silvia Benso (eds.) - 2012 - State University of New York Press.
    _Reconfigures classic aesthetic concepts in relation to the novelty introduced by virtual bodies._.
    Remove from this list   Direct download  
     
    Export citation  
     
    Bookmark  
  32. Paradox Lost: The Cost of a Virtual World.Mark Halpern - 2008 - Ontology Studies: Cuadernos de Ontología:165-187.
    This paper touches on a number of seemingly disparate topics—Artificial Intelligence, Fuzzy Logic, String Theory, the search for extra-terrestrial intelligence, the Cantorian concept of infinite sets—in order to support the thesis that for a large part of the educated public in the Western world, the very concept of reality has been changing over the last few generations, and that the change is being accelerated by our increasing acceptance of the Virtual as a substitute for the traditional Real. This, as I (...)
    Remove from this list  
     
    Export citation  
     
    Bookmark  
  33. Graham Houston, Virtual Morality. [REVIEW]Gordon Graham - 1998 - Ends and Means 3 (1).
    Remove from this list  
     
    Export citation  
     
    Bookmark  
  34. Desire and Death in Cyberspace: Deconstructing Current and Emergent Pedagogies of Virtual Reality Technologies.Robert A. Pritchard - 1996 - Dissertation, University of Toronto (Canada)
    This thesis interrogates the ethicopolitical implications of the emergence from media culture of the novel social formation of global postmodern cyberculture. It describes and analyzes the impact of the development of virtual reality technologies and cyberspace--and their attendant militarized, heteropatriarchal cyberpedagogies--on subjectivity, cultural authority, cultural values, and notions of space, information and community. The broad context of global postmodern cyberculture is delineated and specific issues and cultural practices such as legal/juridical practices that have been radically transformed by ubiquitous computerization, digitalization, (...)
    Remove from this list  
     
    Export citation  
     
    Bookmark  
  35. The Philosophical Computer: Exploratory Essays in Philosophical Computer Modeling.Patrick Grim, Horace Paul St, Gary Mar & Paul St. Denis - 1998 - Cambridge, MA: MIT Press.
    This book is an introduction, entirely by example, to the possibilities of using computer models as tools in phosophical research in general and in philosophical logic in particular. Topics include chaos, fractals, and the semantics of paradox; epistemic dynamics; fractal images of formal systems; the evolution of generosity; real-valued game theory; and computation and undecidability in the spatialized Prisoner's Dilemma.
    Remove from this list   Direct download (2 more)  
     
    Export citation  
     
    Bookmark   10 citations  
  36. Qu’est-ce que l’informatique.Franck Varenne - 2009 - Paris: Vrin.
    Que peut bien être l’informatique pour nous envahir à ce point? Se fondant sur des travaux récents de philosophie de l’informatique, ce livre revient sur la notion de Machine de Turing et sur la Thèse de Church : l’ordinateur peut-il tout simuler? . Eclairant les notions de computation et d’abstraction à la lumière de celles de simulation et d’ontologie, il montre en quoi l’informatique n’est ni simplement une branche des mathématiques, ni une technologie de l’information, mais une technologie des croisements (...)
    Remove from this list   Direct download (2 more)  
    Translate
     
     
    Export citation  
     
    Bookmark   3 citations  
  37. Bodies in Technology.Don Ihde - 2001 - Univ of Minnesota Press.
    In this book, a leading philosopher of technology explores the meaning of bodies in technology—how the sense of our bodies and of our orientation in the world is affected by the various information technologies.
    Remove from this list   Direct download  
     
    Export citation  
     
    Bookmark   64 citations  
  38. Faking the Real and Realizing the Fake: From Virtual Reality to Hyperreality.A. T. Nuyen - unknown
    Remove from this list   Direct download  
     
    Export citation  
     
    Bookmark  
  39. Virtual Animals in Virtual Environments.Alan Dorin - unknown
    Remove from this list  
     
    Export citation  
     
    Bookmark  
  40. Crashing a Virtual Funeral: Morality in MMORPGs.Morgan Luck - 2009 - Journal of Information, Communication and Ethics in Society 7 (4):280-285.
    Remove from this list   Direct download (4 more)  
     
    Export citation  
     
    Bookmark  
  41. Ethics in the Virtual World.John Strain - 2007 - Journal of Information, Communication and Ethics in Society 5 (1):4-6.
  42. The Virtual Illusion: Or the Automatic Writing of the World.Jean Baudrillard - 1995 - Theory, Culture and Society 12 (4):97-107.
    Remove from this list   Direct download (3 more)  
     
    Export citation  
     
    Bookmark  
  43. Book Review: Intensive Science and Virtual Philosophy. [REVIEW]John Mullarkey - 2004 - Theory, Culture and Society 21 (6):189-192.
    Remove from this list   Direct download (3 more)  
     
    Export citation  
     
    Bookmark  
  44. Identity, Otherness and the Virtual Double.Catherine Bouko & Natasha Slater - 2011 - Technoetic Arts 9 (1):17-30.
    Remove from this list   Direct download (6 more)  
     
    Export citation  
     
    Bookmark  
  45. The Virtual and the Vivid: Reframing the Issues in Interactive Arts.Miroslaw Rogala - 2011 - Technoetic Arts 8 (3):299-309.
    Remove from this list   Direct download (3 more)  
     
    Export citation  
     
    Bookmark  
  46. Virtual Sites Performance and Materialization.Linda Matthews - 2010 - Technoetic Arts 8 (1):55-65.
  47. A Virtual Laboratory for Teaching Robotics.Francisco A. Candelas, Santiago T. Puente, Fernando Torres, Francisco G. Ortiz, Pablo Gil & Jorge Pomares - 2003 - Complexity 1 (10):11.
  48. Are We Ready for Virtual Physicians?Julie Connelly - 2004 - Hastings Center Report 34 (1):6-6.
    Remove from this list  
     
    Export citation  
     
    Bookmark  
  49. Evaluation of a Virtual Environment: The Elementary Spoken Chinese Prototype.M. Li, Nicolas Van Vosselen, Stephane Gierts & Fernand Vandamme - 2003 - Communication and Cognition: Monographies 36 (3-4):257-275.
    Remove from this list   Direct download  
     
    Export citation  
     
    Bookmark  
  50. 10. Simulated Experiments: Methodology for a Virtual World Simulated Experiments: Methodology for a Virtual World (Pp. 105-125). [REVIEW]Noretta Koertge, Janet A. Kourany, Ronald N. Giere, Peter Gildenhuys, Thomas A. C. Reydon, Stéphanie Ruphy, Samir Okasha, Jaakko Hintikka & John Symons - 2003 - Philosophy of Science 70 (1).
1 — 50 / 529